/* ────────────────────────────────────────────────────────────
   DRUMKIT by NIGHTSHAPE — shared styles
   ──────────────────────────────────────────────────────────── */

@font-face {
  font-family: "Nightshape";
  src: url("assets/fonts/Nightshape-Bold.ttf") format("truetype");
  font-weight: 700;
  font-display: block;
}
@font-face {
  font-family: "Adam";
  src: url("assets/fonts/Adam-Medium.woff") format("woff");
  font-weight: 500;
  font-display: block;
}

:root {
  --c-teal:   #33CCCC;
  --c-indigo: #6666FF;
  --c-violet: #9933FF;

  --op-teal: 1;
  --op-indigo: 1;
  --op-violet: 1;

  --ink-0:  #050507;   /* deepest */
  --ink-1:  #0a0a0d;   /* canvas */
  --ink-2:  #111114;   /* card  */
  --ink-3:  #16161b;   /* raised */
  --ink-4:  #1d1d23;   /* hairline */
  --ink-5:  #2a2a31;   /* hairline strong */
  --grey-1: #4a4a52;
  --grey-2: #6e6e78;
  --grey-3: #9a9aa4;
  --aw:     #eaeaee;   /* almost white */
  --aw-dim: #b8b8c0;

  --glow: 0.3;         /* 0..1, set by tweaks */
}

* { box-sizing: border-box; -webkit-tap-highlight-color: transparent; }
html, body { margin: 0; padding: 0; }
body {
  background: #18181c;
  font-family: "Adam", "Helvetica Neue", system-ui, sans-serif;
  color: var(--aw);
  letter-spacing: 0.02em;
}

/* ─── App canvas: full-screen PWA, no simulated iPhone frame ─── */
.phone {
  position: relative;
  width: 100%;
  height: 100%;
  border-radius: 0;
  background: var(--ink-1);
  box-shadow: none;
  overflow: hidden;
  font-family: "Adam", sans-serif;
}
.phone-screen {
  position: absolute;
  inset: 0;
  border-radius: 0;
  overflow: hidden;
  background: var(--ink-1);
  display: flex;
  flex-direction: column;
  box-sizing: border-box;
  padding-top: env(safe-area-inset-top, 0px);
}
.tracks {
  display: flex;
  flex-direction: column;
  gap: 4px;
  padding-bottom: 80px;
}
.phone-screen > .header { margin-top: 0; }
/* Keep the top half (header + display) anchored where it is, push the
   bottom half (pager + tracks) up by giving tracks a larger bottom cushion. */
.phone-screen > .display { margin-top: auto; }
.phone-screen > .pager-row { margin-top: 8px; }
.phone-screen > .tracks { margin-top: 0; }
/* Hide simulated hardware when viewed on actual iPhone/PWA. */
.island { display: none; }

/* ─── Status bar removed for real-device/PWA view. */
.status-bar { display: none !important; }

/* ─── Legacy status bar styles retained below but disabled. ─── */
.status-bar-legacy {
  position: relative;
  z-index: 10;
  height: 54px;
  display: flex;
  align-items: center;
  justify-content: space-between;
  padding: 18px 32px 0;
  font-family: "Adam";
  font-size: 16px;
  font-weight: 600;
  color: var(--aw);
  letter-spacing: 0.04em;
}
.status-bar-legacy .right { display: flex; gap: 6px; align-items: center; }
.status-bar-legacy svg { display: block; }

/* ─── Header (logo + transport) ─── */
.header {
  position: relative;
  padding: 14px 22px 18px;
  display: flex;
  justify-content: space-between;
  align-items: flex-end;
  gap: 16px;
}
.logo-wrap {
  display: flex;
  flex-direction: column;
  gap: 2px;
  min-width: 0;
  position: relative;
}
.logo-wrap .logo-stack {
  position: relative;
  display: inline-block;
}
.logo-wrap .logo-white {
  position: absolute;
  inset: 0;
  width: 100%;
  height: 100%;
  filter: brightness(0) invert(1);
  mix-blend-mode: screen;
  opacity: calc(var(--logo-white, 0) * var(--logo-white-op, 0.7));
  pointer-events: none;
}
.logo-wrap.bold img { height: 56px; }
.logo-wrap.reserved img { height: 26px; opacity: 0.95; }
.logo-wrap img {
  width: auto;
  display: block;
  transition: height 200ms ease;
  filter: drop-shadow(0 0 8px rgba(102,102,255,calc(0.18 * var(--glow))));
}
.logo-sub {
  font-family: "Adam";
  font-size: 9px;
  font-weight: 500;
  letter-spacing: 0.32em;
  color: var(--grey-2);
  text-transform: uppercase;
  margin-top: 2px;
}
.logo-wrap.reserved .logo-sub { display: none; }

.transport { display: flex; align-items: center; gap: 14px; }
.bpm-block { display: flex; flex-direction: column; align-items: flex-start; line-height: 1; }
.bpm-label {
  font-family: "Adam";
  font-size: 10px;
  letter-spacing: 0.36em;
  color: var(--grey-2);
  text-transform: uppercase;
}
.bpm-value {
  font-family: "Nightshape", "Adam";
  font-size: 28px;
  color: var(--aw);
  letter-spacing: 0.04em;
  margin-top: 4px;
}

/* ─── Track name "label" base ─── */
.track-row {
  display: flex;
  align-items: center;
  gap: 14px;
  padding: 8px 22px;
  position: relative;
}
.track-row + .track-row::before {
  content: "";
  position: absolute;
  top: 0;
  left: 22px;
  right: 22px;
  height: 1px;
  background: linear-gradient(90deg, transparent, #1c1c22 20%, #1c1c22 80%, transparent);
}
.track-label {
  flex: 0 0 88px;
  height: 52px;
  border-radius: 12px;
  display: flex;
  align-items: center;
  justify-content: center;
  flex-direction: column;
  gap: 3px;
  cursor: pointer;
  user-select: none;
  position: relative;
  font-family: "Nightshape", "Adam";
  font-size: 14px;
  letter-spacing: 0.06em;
  transition: transform 80ms ease, filter 200ms ease;
}
.track-label:active { transform: scale(0.97); }
.track-label .mode-text {
  font-family: "Nightshape";
  font-size: 15px;
  letter-spacing: 0.08em;
  line-height: 1;
}
.track-label .db-readout {
  font-family: "Adam";
  font-size: 9.5px;
  letter-spacing: 0.16em;
  font-weight: 500;
  opacity: 0.78;
  margin-top: 1px;
  cursor: ns-resize;
  padding: 1px 4px;
}

/* glow color via --tc set inline */
.track-label[data-glow] {
  color: var(--tc);
  text-shadow:
    0 0 calc(6px * var(--glow))  var(--tc),
    0 0 calc(14px * var(--glow)) color-mix(in srgb, var(--tc) 60%, transparent);
}

/* ─── Step grid ─── */
.steps {
  display: grid;
  grid-template-columns: repeat(8, 1fr);
  gap: 6px;
  flex: 1;
  min-width: 0;
}
.step {
  aspect-ratio: 1;
  position: relative;
  cursor: pointer;
  touch-action: none;
}
.step.beat-mark::after {
  /* downbeat marker */
  content: "";
  position: absolute;
  top: -6px;
  left: 50%;
  transform: translateX(-50%);
  width: 3px;
  height: 1px;
  background: var(--grey-1);
  border-radius: 1px;
  opacity: 0.6;
}

/* ─── Top display panel ─── */
.display {
  margin: 6px 22px 14px;
  border-radius: 2px;
  background: linear-gradient(180deg, #08080a, #050507 60%);
  box-shadow:
    inset 0 0 0 1px #15151b;
  padding: 14px 8px 12px;
  height: 188px;
  position: relative;
  overflow: hidden;
}
.display-head {
  display: flex;
  justify-content: space-between;
  align-items: center;
  font-family: "Adam";
  font-size: 10px;
  letter-spacing: 0.32em;
  color: var(--grey-3);
  text-transform: uppercase;
  margin-bottom: 8px;
}
.display-head .left, .display-head .right { display: flex; gap: 10px; align-items: center; }
.display-head .dot { color: var(--grey-2); }
.display-head .focus {
  color: var(--aw);
  font-family: "Nightshape";
  font-size: 11px;
  letter-spacing: 0.18em;
}
.display-canvas {
  position: relative;
  height: 130px;
  border-radius: 8px;
}
.freq-axis {
  position: absolute;
  inset: auto 0 0 0;
  display: flex;
  justify-content: space-between;
  font-family: "Adam";
  font-size: 8.5px;
  letter-spacing: 0.18em;
  color: var(--grey-2);
  opacity: 0.7;
  padding: 0 4px;
  margin-top: 4px;
}

/* ─── Footer ─── */
.footer {
  position: absolute;
  left: 22px;
  right: 22px;
  bottom: 18px;
  display: flex;
  justify-content: space-between;
  font-family: "Adam";
  font-size: 10px;
  letter-spacing: 0.32em;
  color: var(--grey-2);
  text-transform: uppercase;
  pointer-events: none;
}

/* ─── Pager ─── */
.pager-row {
  display: flex;
  justify-content: space-between;
  align-items: center;
  padding: 4px 22px 6px;
  font-family: "Adam";
  font-size: 9.5px;
  letter-spacing: 0.28em;
  color: var(--grey-2);
  text-transform: uppercase;
}
.pager { display: flex; align-items: center; gap: 10px; color: var(--aw-dim); }
.pager .page { font-family: "Nightshape"; font-size: 13px; letter-spacing: 0.14em; color: var(--aw); }
.pager .arrow { width: 22px; height: 22px; display: flex; align-items: center; justify-content: center; cursor: pointer; opacity: 0.7; }

/* ─── Play button (shared) ─── */
.play-btn {
  width: 56px;
  height: 56px;
  border-radius: 16px;
  cursor: pointer;
  display: flex;
  align-items: center;
  justify-content: center;
  position: relative;
  user-select: none;
  transition: transform 80ms ease;
}
.play-btn:active { transform: scale(0.96); }
.play-btn svg { fill: var(--aw); }

/* ─── Volume slider overlay ─── */
.vol-slider {
  position: absolute;
  z-index: 100;
  width: 64px;
  height: 220px;
  border-radius: 32px;
  background: linear-gradient(180deg, #0a0a0e, #050507);
  box-shadow:
    0 0 0 1px #1a1a20,
    inset 0 1px 0 #25252b,
    0 12px 40px rgba(0,0,0,0.7),
    0 0 30px color-mix(in srgb, var(--tc) 50%, transparent);
  display: flex;
  flex-direction: column;
  align-items: center;
  padding: 14px 0;
  pointer-events: none;
  font-family: "Nightshape";
}
.vol-slider .vnum {
  font-size: 13px;
  color: var(--tc);
  text-shadow: 0 0 8px var(--tc);
  letter-spacing: 0.06em;
}
.vol-slider .vtrack {
  position: relative;
  flex: 1;
  width: 6px;
  margin: 14px 0;
  border-radius: 3px;
  background: #15151a;
  box-shadow: inset 0 0 0 1px #1f1f26;
}
.vol-slider .vfill {
  position: absolute;
  bottom: 0;
  left: 0; right: 0;
  background: linear-gradient(180deg, color-mix(in srgb, var(--tc) 80%, transparent), color-mix(in srgb, var(--tc) 30%, transparent));
  border-radius: 3px;
  box-shadow: 0 0 12px color-mix(in srgb, var(--tc) 70%, transparent);
}
.vol-slider .vthumb {
  position: absolute;
  left: 50%;
  width: 22px;
  height: 8px;
  margin-left: -11px;
  background: linear-gradient(180deg, #2a2a32, #0a0a0e);
  border-radius: 4px;
  box-shadow: 0 0 0 1px #050505, 0 0 10px color-mix(in srgb, var(--tc) 80%, transparent);
}

/* ─── Bg texture overlays ─── */
.bg-texture {
  position: absolute;
  inset: 0;
  pointer-events: none;
  opacity: 0;
  transition: opacity 250ms ease;
  mix-blend-mode: overlay;
}
.bg-texture.on { opacity: 0.5; }
.bg-texture.noise {
  background-image:
    repeating-linear-gradient(0deg, rgba(255,255,255,0.012) 0 1px, transparent 1px 2px),
    repeating-linear-gradient(90deg, rgba(255,255,255,0.008) 0 1px, transparent 1px 3px);
}

/* ─── VARIANT 1 — MATTE ONYX ─── */
.v-onyx .phone-screen {
  background:
    radial-gradient(120% 60% at 50% -10%, #0e0e13 0%, #08080b 40%, #050507 90%),
    #050507;
}
.v-onyx .track-label {
  border-radius: 2px;
  background: linear-gradient(180deg, rgba(255,255,255,0.06) 0%, rgba(255,255,255,0.015) 35%, transparent 70%), #0a0a0d;
  box-shadow:
    inset 0 0 0 1px #0f0f14;
}
/* crisper, brighter chiseled text — between glass and prior matte */
.v-onyx .track-label .mode-text {
  color: color-mix(in srgb, var(--tc) 92%, #fff 8%);
  text-shadow:
    0 1px 0 rgba(0,0,0,0.65),
    0 0 calc(5px * var(--glow))  color-mix(in srgb, var(--tc) 75%, transparent),
    0 0 calc(12px * var(--glow)) color-mix(in srgb, var(--tc) 50%, transparent);
}
.v-onyx .track-label .db-readout {
  color: var(--aw);
  opacity: 0.92;
  font-weight: 500;
  letter-spacing: 0.14em;
  text-shadow:
    0 1px 0 rgba(0,0,0,0.6);
}
/* steps: flat matte-black button (Torso S-4 style) with sharp LED rim */
.v-onyx .step {
  border-radius: 2px;
  background: linear-gradient(180deg, rgba(255,255,255,0.06) 0%, rgba(255,255,255,0.015) 35%, transparent 70%), #0a0a0d;
  box-shadow:
    inset 0 0 0 1px #0f0f14;
}
.v-onyx .step::before {
  content:"";
  position:absolute;
  inset: 0;
  border-radius: 2px;
  pointer-events:none;
  box-shadow: inset 0 0 0 0px transparent;
  transition: box-shadow 80ms ease;
}
.v-onyx .step.on {
  background: linear-gradient(180deg, rgba(255,255,255,0.06) 0%, rgba(255,255,255,0.015) 35%, transparent 70%), #0a0a0d;
}
.v-onyx .step.on::before {
  box-shadow:
    inset 0 0 0 1.5px var(--tc),
    0 0 calc(3px * var(--glow))  color-mix(in srgb, var(--tc) 60%, transparent),
    0 0 calc(8px * var(--glow))  color-mix(in srgb, var(--tc) 30%, transparent);
}
.v-onyx .step.playhead {
  background: linear-gradient(180deg, rgba(255,255,255,0.06) 0%, rgba(255,255,255,0.015) 35%, transparent 70%), #0a0a0d;
}
.v-onyx .step.playhead::before {
  box-shadow:
    inset 0 0 0 1.5px var(--tc),
    0 0 calc(5px * var(--glow))  color-mix(in srgb, var(--tc) 75%, transparent),
    0 0 calc(12px * var(--glow)) color-mix(in srgb, var(--tc) 40%, transparent) !important;
}
.v-onyx .step.on::before {
  box-shadow:
    inset 0 0 0 1.5px var(--tc),
    inset 0 0 calc(4px * var(--glow)) color-mix(in srgb, var(--tc) 70%, transparent),
    0 0 calc(6px * var(--glow))  color-mix(in srgb, var(--tc) 70%, transparent),
    0 0 calc(14px * var(--glow)) color-mix(in srgb, var(--tc) 40%, transparent);
}
/* playhead column: every step at index === playStep glows like LED running */
.v-onyx .step.playhead {
  background: linear-gradient(180deg, rgba(255,255,255,0.06) 0%, rgba(255,255,255,0.015) 35%, transparent 70%), #0a0a0d;
}
.v-onyx .step.playhead::before {
  box-shadow:
    inset 0 0 0 1.5px var(--tc),
    inset 0 0 calc(8px * var(--glow))  color-mix(in srgb, var(--tc) 80%, transparent),
    0 0 calc(10px * var(--glow)) color-mix(in srgb, var(--tc) 70%, transparent),
    0 0 calc(20px * var(--glow)) color-mix(in srgb, var(--tc) 50%, transparent) !important;
}
.v-onyx .play-btn {
  background: linear-gradient(180deg, rgba(255,255,255,0.06) 0%, rgba(255,255,255,0.015) 35%, transparent 70%), #0a0a0d;
  border-radius: 2px;
  box-shadow:
    inset 0 0 0 1px #0f0f14;
  overflow: hidden;
  isolation: isolate;
}
/* always-on LED border, pulsing on every beat. ::before is the lit rim. */
.v-onyx .play-btn::before {
  content:"";
  position:absolute;
  inset: 0;
  border-radius: 2px;
  pointer-events:none;
  box-shadow:
    inset 0 0 0 1px color-mix(in srgb, #9933FF 35%, transparent);
  transition: box-shadow 70ms ease-out;
  z-index: 1;
}
.v-onyx .play-btn[data-beat]::before {
  box-shadow:
    inset 0 0 0 1.5px color-mix(in srgb, #9933FF 75%, transparent),
    0 0 calc(4px * var(--glow))  color-mix(in srgb, #9933FF 50%, transparent);
  animation: pb-rim-decay var(--beat-ms, 469ms) ease-out;
}
.v-onyx .play-btn[data-downbeat="1"]::before {
  box-shadow:
    inset 0 0 0 1.5px #9933FF,
    0 0 calc(8px * var(--glow))  color-mix(in srgb, #9933FF 70%, transparent),
    0 0 calc(18px * var(--glow)) color-mix(in srgb, #9933FF 35%, transparent);
}
@keyframes pb-rim-decay {
  0%   { filter: brightness(1.0); }
  6%   { filter: brightness(1.6); }
  100% { filter: brightness(0.85); }
}
/* glitch lines — only visible while playing. Three thin colored streaks
   that tick with the beat, NIN-music-video flavor. */
.v-onyx .play-btn .pb-glitch {
  position: absolute;
  left: 0; right: 0;
  height: 1px;
  pointer-events: none;
  opacity: 0;
  z-index: 2;
  mix-blend-mode: screen;
}
.v-onyx .play-btn.playing .pb-glitch {
  opacity: 1;
  background: linear-gradient(90deg, transparent 0%, #33CCCC 30%, #33CCCC 70%, transparent 100%);
  box-shadow: 0 0 calc(4px * var(--glow)) #33CCCC;
  animation: pb-glitch-1 calc(var(--beat-ms, 469ms) * 2) steps(1, end) infinite;
}
.v-onyx .play-btn.playing .pb-glitch-2 {
  background: linear-gradient(90deg, transparent 0%, #6666FF 40%, #6666FF 60%, transparent 100%);
  box-shadow: 0 0 calc(4px * var(--glow)) #6666FF;
  animation: pb-glitch-2 calc(var(--beat-ms, 469ms) * 2) steps(1, end) infinite;
}
.v-onyx .play-btn.playing .pb-glitch-3 {
  background: linear-gradient(90deg, transparent 0%, #9933FF 35%, #9933FF 65%, transparent 100%);
  box-shadow: 0 0 calc(4px * var(--glow)) #9933FF;
  animation: pb-glitch-3 calc(var(--beat-ms, 469ms) * 2) steps(1, end) infinite;
}
@keyframes pb-glitch-1 {
  0%   { top: 18%; transform: translateX(-12%) scaleX(0.8); opacity: 0.85; }
  8%   { top: 18%; transform: translateX(8%)   scaleX(1);   opacity: 0.9; }
  10%  { opacity: 0; }
  42%  { opacity: 0; }
  44%  { top: 73%; transform: translateX(15%)  scaleX(0.6); opacity: 0.7; }
  47%  { opacity: 0; }
  100% { opacity: 0; }
}
@keyframes pb-glitch-2 {
  0%   { opacity: 0; }
  22%  { top: 52%; transform: translateX(-20%) scaleX(0.5); opacity: 0.85; }
  25%  { top: 52%; transform: translateX(10%)  scaleX(1);   opacity: 0.6; }
  28%  { opacity: 0; }
  62%  { opacity: 0; }
  64%  { top: 35%; transform: translateX(20%)  scaleX(0.7); opacity: 0.75; }
  67%  { opacity: 0; }
  100% { opacity: 0; }
}
@keyframes pb-glitch-3 {
  0%   { opacity: 0; }
  14%  { top: 88%; transform: translateX(5%)   scaleX(0.4); opacity: 0.65; }
  17%  { opacity: 0; }
  53%  { opacity: 0; }
  55%  { top: 6%;  transform: translateX(-15%) scaleX(0.9); opacity: 0.9; }
  58%  { opacity: 0; }
  82%  { opacity: 0; }
  84%  { top: 60%; transform: translateX(25%)  scaleX(0.5); opacity: 0.7; }
  87%  { opacity: 0; }
  100% { opacity: 0; }
}
/* keep the play glyph above the glitch lines */
.v-onyx .play-btn svg { position: relative; z-index: 3; }
.v-onyx .play-btn svg {
  fill: color-mix(in srgb, #9933FF calc(var(--op-violet) * 100%), transparent);
  filter:
    drop-shadow(0 0 calc(5px * var(--glow))  color-mix(in srgb, #9933FF calc(var(--op-violet) * 85%), transparent))
    drop-shadow(0 0 calc(12px * var(--glow)) color-mix(in srgb, #9933FF calc(var(--op-violet) * 50%), transparent));
}
.v-onyx .bpm-label { color: var(--grey-3); }
.v-onyx .bpm-value {
  color: color-mix(in srgb, #33CCCC calc(var(--op-teal) * 100%), #fff calc((1 - var(--op-teal)) * 30%));
  text-shadow:
    0 0 calc(5px * var(--glow))  color-mix(in srgb, #33CCCC calc(var(--op-teal) * 75%), transparent),
    0 0 calc(12px * var(--glow)) color-mix(in srgb, #33CCCC calc(var(--op-teal) * 45%), transparent);
}

/* ─── VARIANT 2 — GLASS / INSET WELLS ─── */
.v-glass .phone-screen {
  background:
    linear-gradient(160deg, #0a0a0d 0%, #050507 50%, #08080a 100%),
    #050507;
}
.v-glass .phone-screen::before {
  content: "";
  position: absolute;
  inset: 0;
  background:
    radial-gradient(60% 30% at 80% 10%, rgba(255,255,255,0.025), transparent 60%),
    radial-gradient(50% 30% at 10% 90%, rgba(102,102,255,0.025), transparent 60%);
  pointer-events: none;
}
.v-glass .track-label {
  background:
    linear-gradient(180deg, #050506, #0e0e12);
  box-shadow:
    inset 0 2px 4px rgba(0,0,0,0.85),
    inset 0 -1px 0 rgba(255,255,255,0.04),
    0 0 0 1px #14141a;
}
.v-glass .steps {
  background: linear-gradient(180deg, #050507, #08080a);
  border-radius: 14px;
  padding: 8px;
  gap: 5px;
  box-shadow:
    inset 0 2px 4px rgba(0,0,0,0.8),
    inset 0 -1px 0 rgba(255,255,255,0.03),
    0 0 0 1px #14141a;
}
.v-glass .step {
  border-radius: 8px;
  background: linear-gradient(180deg, rgba(255,255,255,0.06) 0%, rgba(255,255,255,0.015) 35%, transparent 70%), #0a0a0d;
  box-shadow:
    inset 0 1px 2px rgba(0,0,0,0.9),
    inset 0 -1px 0 rgba(255,255,255,0.02),
    0 0 0 1px #101015;
}
.v-glass .step.on {
  background:
    linear-gradient(180deg,
      color-mix(in srgb, var(--tc) 75%, white 8%) 0%,
      color-mix(in srgb, var(--tc) 55%, black) 100%);
  box-shadow:
    inset 0 1px 0 rgba(255,255,255,0.45),
    inset 0 -1px 0 rgba(0,0,0,0.5),
    0 0 calc(6px * var(--glow))  color-mix(in srgb, var(--tc) 70%, transparent),
    0 0 calc(16px * var(--glow)) color-mix(in srgb, var(--tc) 50%, transparent);
}
.v-glass .play-btn {
  background: linear-gradient(180deg, #15151b, #050507);
  box-shadow:
    inset 0 1px 0 rgba(255,255,255,0.08),
    inset 0 -2px 4px rgba(0,0,0,0.6),
    0 0 0 1px #1a1a20;
}

/* ─── VARIANT 3 — HAIRLINE BRUTALIST ─── */
.v-brut .phone-screen {
  background: #050507;
}
.v-brut .header,
.v-brut .display,
.v-brut .pager-row,
.v-brut .track-row {
  /* hairline grid */
}
.v-brut .display {
  background: #050507;
  box-shadow: none;
  border: 1px solid #1a1a22;
  border-radius: 0;
}
.v-brut .track-label {
  background: transparent;
  border: 1px solid var(--tc);
  box-shadow:
    inset 0 0 0 1px transparent,
    0 0 calc(8px * var(--glow)) color-mix(in srgb, var(--tc) 30%, transparent);
  border-radius: 0;
}
.v-brut .track-row + .track-row::before { background: #14141a; }
.v-brut .step {
  border-radius: 0;
  background: transparent;
  border: 1px solid #1d1d24;
}
.v-brut .step.on {
  background: color-mix(in srgb, var(--tc) 18%, transparent);
  border-color: var(--tc);
  box-shadow:
    inset 0 0 0 1px color-mix(in srgb, var(--tc) 50%, transparent),
    0 0 calc(6px * var(--glow))  color-mix(in srgb, var(--tc) 70%, transparent),
    0 0 calc(14px * var(--glow)) color-mix(in srgb, var(--tc) 40%, transparent);
}
.v-brut .play-btn {
  background: transparent;
  border: 1px solid #2a2a30;
  border-radius: 0;
}
.v-brut .footer { color: var(--grey-2); }

/* playhead column highlight */
.step.playhead::before {
  content: "";
  position: absolute;
  inset: -2px;
  border-radius: inherit;
  pointer-events: none;
  box-shadow: 0 0 0 1px color-mix(in srgb, var(--aw) 30%, transparent);
  opacity: 0.6;
}

/* LED frame around the EQ display — toggleable, sharp brutalist edge */
.display.led-frame {
  box-shadow:
    inset 0 0 0 1.5px color-mix(in srgb, var(--tc) 75%, transparent),
    0 0 calc(5px * var(--glow))  color-mix(in srgb, var(--tc) 55%, transparent),
    0 0 calc(14px * var(--glow)) color-mix(in srgb, var(--tc) 25%, transparent);
}
/* track active indicator (when display is showing this track) */
.track-row.active .track-label {
  filter: brightness(1.2);
}

/* mini segmented for display modes */
.display-modes {
  display: flex;
  gap: 4px;
}
.display-modes .seg {
  font-family: "Nightshape";
  font-size: 9.5px;
  letter-spacing: 0.14em;
  padding: 4px 8px;
  color: var(--grey-3);
  border: 1px solid transparent;
  cursor: pointer;
  border-radius: 4px;
}
.display-modes .seg.on {
  color: var(--tc);
  border-color: color-mix(in srgb, var(--tc) 40%, transparent);
  box-shadow: 0 0 calc(8px * var(--glow)) color-mix(in srgb, var(--tc) 40%, transparent);
}

.v-brut .display-modes .seg.on { border-radius: 0; }

/* =========================================================
   CANONICAL PLAYHEAD REVISION: NEAR-WHITE LED PASS
   - Restores the original pass-through step LED style.
   - Removes rainbow / track-color swipe-by behavior.
   - Playhead pass is ultra-faint near-white on unprogrammed steps.
   - Programmed/on steps keep their track color and never collapse into the off state.
   - Only programmed/on steps on the first beat brighten slightly on the downbeat.
   ========================================================= */

.step.playhead,
.v-onyx .step.playhead,
.v-brut .step.playhead,
.v-glass .step.playhead {
  background: linear-gradient(180deg, rgba(255,255,255,0.06) 0%, rgba(255,255,255,0.015) 35%, transparent 70%), #0a0a0d !important;
}

/* Unprogrammed steps: faint almost-white pass LED. */
.step.playhead:not(.on)::before,
.v-onyx .step.playhead:not(.on)::before,
.v-brut .step.playhead:not(.on)::before,
.v-glass .step.playhead:not(.on)::before {
  box-shadow:
    inset 0 0 0 1.15px rgba(242, 246, 255, 0.30),
    inset 0 0 calc(3px * var(--glow)) rgba(242, 246, 255, 0.055),
    0 0 calc(4px * var(--glow)) rgba(242, 246, 255, 0.10),
    0 0 calc(9px * var(--glow)) rgba(242, 246, 255, 0.045) !important;
  transition: box-shadow 110ms ease-out !important;
}

/* Programmed steps: preserve their normal track-color active state as the pass moves through. */
.step.on.playhead::before,
.v-onyx .step.on.playhead::before,
.v-brut .step.on.playhead::before,
.v-glass .step.on.playhead::before {
  box-shadow:
    inset 0 0 0 1.5px var(--tc),
    inset 0 0 calc(4px * var(--glow)) color-mix(in srgb, var(--tc) 70%, transparent),
    0 0 calc(6px * var(--glow)) color-mix(in srgb, var(--tc) 70%, transparent),
    0 0 calc(14px * var(--glow)) color-mix(in srgb, var(--tc) 40%, transparent) !important;
  transition: box-shadow 110ms ease-out !important;
}

/* Downbeat rule: ONLY programmed steps flash slightly brighter on step 1. */
.step.on.playhead:first-child::before,
.v-onyx .step.on.playhead:first-child::before,
.v-brut .step.on.playhead:first-child::before,
.v-glass .step.on.playhead:first-child::before {
  box-shadow:
    inset 0 0 0 1.6px color-mix(in srgb, var(--tc) 82%, #f5f7ff 18%),
    inset 0 0 calc(5px * var(--glow)) color-mix(in srgb, var(--tc) 72%, #f5f7ff 18%),
    0 0 calc(8px * var(--glow)) color-mix(in srgb, var(--tc) 72%, #f5f7ff 20%),
    0 0 calc(16px * var(--glow)) color-mix(in srgb, var(--tc) 42%, #f5f7ff 14%) !important;
}

/* Keep unprogrammed downbeat pass restrained: no special bright first-beat flash unless the step is programmed. */
.step.playhead:first-child:not(.on)::before,
.v-onyx .step.playhead:first-child:not(.on)::before,
.v-brut .step.playhead:first-child:not(.on)::before,
.v-glass .step.playhead:first-child:not(.on)::before {
  box-shadow:
    inset 0 0 0 1.15px rgba(242, 246, 255, 0.34),
    inset 0 0 calc(3px * var(--glow)) rgba(242, 246, 255, 0.065),
    0 0 calc(4px * var(--glow)) rgba(242, 246, 255, 0.11),
    0 0 calc(9px * var(--glow)) rgba(242, 246, 255, 0.05) !important;
}

/* =========================================================
   CANONICAL REVISION: PURPLE-BLUE PAD PASS + FLAT TRACK BUTTONS
   - Playhead uses the actual step pad as the pass surface.
   - Pass color is one restrained purple-blue signal tone across all rows.
   - Playhead never overwrites programmed/on step color.
   - Only programmed/on steps on beat 1 get a slightly brighter lift.
   - Track/function buttons use the same flattened matte material as steps.
   ========================================================= */

:root {
  --pass-blue: #6D6BFF;
  --pass-blue-soft: rgba(109, 107, 255, 0.18);
  --pass-blue-faint: rgba(109, 107, 255, 0.09);
}

/* Flatten track/function buttons, but keep them readable as physical controls. */
.v-onyx .track-label,
.track-label {
  border-radius: 2px !important;
  background:
    radial-gradient(120% 100% at 50% 42%, rgba(255,255,255,0.050), transparent 68%),
    linear-gradient(180deg, rgba(22,24,32,0.74) 0%, rgba(9,10,15,0.96) 72%, rgba(5,5,8,1) 100%) !important;
  border: 1px solid rgba(150,158,182,0.115) !important;
  box-shadow:
    inset 0 0 0 1px rgba(255,255,255,0.034),
    inset 0 12px 18px rgba(255,255,255,0.024),
    inset 0 -16px 24px rgba(0,0,0,0.48),
    0 0 0 1px rgba(0,0,0,0.54) !important;
  filter: none !important;
  transition:
    transform 80ms ease,
    box-shadow 140ms ease,
    border-color 140ms ease,
    background 140ms ease !important;
}

/* Active/focused track button: same LED-rim language as programmed steps. */
.track-row.active .track-label,
.v-onyx .track-row.active .track-label {
  background:
    radial-gradient(120% 100% at 50% 45%, color-mix(in srgb, var(--tc) 6%, transparent), transparent 66%),
    #06070a !important;
  border-color: color-mix(in srgb, var(--tc) 42%, transparent) !important;
  box-shadow:
    inset 0 0 0 1.35px color-mix(in srgb, var(--tc) 76%, transparent),
    inset 0 0 calc(4px * var(--glow)) color-mix(in srgb, var(--tc) 38%, transparent),
    0 0 calc(5px * var(--glow)) color-mix(in srgb, var(--tc) 48%, transparent),
    0 0 calc(12px * var(--glow)) color-mix(in srgb, var(--tc) 22%, transparent) !important;
  filter: none !important;
}

/* Step pads stay flat/matte, but remain visibly present against the black chassis. */
.v-onyx .step,
.step {
  border-radius: 2px !important;
  background:
    radial-gradient(120% 100% at 50% 42%, rgba(255,255,255,0.038), transparent 70%),
    linear-gradient(180deg, rgba(17,19,26,0.66) 0%, rgba(7,8,12,0.96) 76%, rgba(4,4,7,1) 100%) !important;
  border: 1px solid rgba(150,158,182,0.070) !important;
  box-shadow:
    inset 0 0 0 1px rgba(255,255,255,0.026),
    inset 0 10px 16px rgba(255,255,255,0.018),
    inset 0 -14px 22px rgba(0,0,0,0.52),
    0 0 0 1px rgba(0,0,0,0.58) !important;
}

/* Unprogrammed pass: actual pad surface receives a dim purple-blue voltage lift. */
.step.playhead:not(.on),
.v-onyx .step.playhead:not(.on),
.v-brut .step.playhead:not(.on),
.v-glass .step.playhead:not(.on) {
  background:
    radial-gradient(100% 100% at 50% 50%, rgba(109,107,255,0.105), transparent 68%),
    linear-gradient(180deg, rgba(19,20,29,0.70) 0%, rgba(8,9,14,0.98) 76%, rgba(4,4,7,1) 100%) !important;
}

.step.playhead:not(.on)::before,
.v-onyx .step.playhead:not(.on)::before,
.v-brut .step.playhead:not(.on)::before,
.v-glass .step.playhead:not(.on)::before {
  box-shadow:
    inset 0 0 0 1.1px rgba(109,107,255,0.24),
    inset 0 0 calc(5px * var(--glow)) rgba(109,107,255,0.050),
    0 0 calc(5px * var(--glow)) rgba(109,107,255,0.075),
    0 0 calc(11px * var(--glow)) rgba(109,107,255,0.034) !important;
  transition: box-shadow 150ms ease-out, opacity 150ms ease-out !important;
}

/* Programmed pass: keep track-color state, only lift it slightly. */
.step.on.playhead::before,
.v-onyx .step.on.playhead::before,
.v-brut .step.on.playhead::before,
.v-glass .step.on.playhead::before {
  box-shadow:
    inset 0 0 0 1.5px var(--tc),
    inset 0 0 calc(4px * var(--glow)) color-mix(in srgb, var(--tc) 70%, transparent),
    0 0 calc(7px * var(--glow)) color-mix(in srgb, var(--tc) 72%, transparent),
    0 0 calc(15px * var(--glow)) color-mix(in srgb, var(--tc) 38%, transparent) !important;
  transition: box-shadow 150ms ease-out, opacity 150ms ease-out !important;
}

/* Downbeat: only programmed step 1 receives a stronger, still restrained lift. */
.step.on.playhead:first-child::before,
.v-onyx .step.on.playhead:first-child::before,
.v-brut .step.on.playhead:first-child::before,
.v-glass .step.on.playhead:first-child::before {
  box-shadow:
    inset 0 0 0 1.65px color-mix(in srgb, var(--tc) 86%, #f4f5ff 14%),
    inset 0 0 calc(5px * var(--glow)) color-mix(in srgb, var(--tc) 76%, #f4f5ff 12%),
    0 0 calc(9px * var(--glow)) color-mix(in srgb, var(--tc) 78%, #f4f5ff 14%),
    0 0 calc(17px * var(--glow)) color-mix(in srgb, var(--tc) 46%, #f4f5ff 10%) !important;
}

/* Unprogrammed beat 1 stays restrained: no special downbeat flash. */
.step.playhead:first-child:not(.on)::before,
.v-onyx .step.playhead:first-child:not(.on)::before,
.v-brut .step.playhead:first-child:not(.on)::before,
.v-glass .step.playhead:first-child:not(.on)::before {
  box-shadow:
    inset 0 0 0 1.1px rgba(109,107,255,0.24),
    inset 0 0 calc(5px * var(--glow)) rgba(109,107,255,0.050),
    0 0 calc(5px * var(--glow)) rgba(109,107,255,0.075),
    0 0 calc(11px * var(--glow)) rgba(109,107,255,0.034) !important;
}

/* =========================================================
   CANONICAL REVISION: RESTRAINED PASS-BY LIGHT V2
   Goal: reduce rainbow/showiness. The playhead should be barely felt.
   - Unprogrammed pass: tiny purple-blue surface lift only.
   - Programmed pass: preserves normal programmed LED color with almost no extra boost.
   - Beat 1: only programmed steps receive a slightly brighter, still restrained lift.
   ========================================================= */

:root {
  --pass-blue: #5F63D8;
}

.step.playhead:not(.on),
.v-onyx .step.playhead:not(.on),
.v-brut .step.playhead:not(.on),
.v-glass .step.playhead:not(.on) {
  background:
    radial-gradient(88% 88% at 50% 50%, rgba(95,99,216,0.040), transparent 72%),
    linear-gradient(180deg, rgba(17,19,26,0.67) 0%, rgba(7,8,12,0.97) 76%, rgba(4,4,7,1) 100%) !important;
}

.step.playhead:not(.on)::before,
.v-onyx .step.playhead:not(.on)::before,
.v-brut .step.playhead:not(.on)::before,
.v-glass .step.playhead:not(.on)::before,
.step.playhead:first-child:not(.on)::before,
.v-onyx .step.playhead:first-child:not(.on)::before,
.v-brut .step.playhead:first-child:not(.on)::before,
.v-glass .step.playhead:first-child:not(.on)::before {
  box-shadow:
    inset 0 0 0 1px rgba(95,99,216,0.095),
    inset 0 0 calc(2px * var(--glow)) rgba(95,99,216,0.024),
    0 0 calc(3px * var(--glow)) rgba(95,99,216,0.026) !important;
  opacity: 0.78 !important;
  transition: box-shadow 210ms ease-out, background 210ms ease-out, opacity 210ms ease-out !important;
}

.step.on.playhead::before,
.v-onyx .step.on.playhead::before,
.v-brut .step.on.playhead::before,
.v-glass .step.on.playhead::before {
  box-shadow:
    inset 0 0 0 1.42px var(--tc),
    inset 0 0 calc(3px * var(--glow)) color-mix(in srgb, var(--tc) 54%, transparent),
    0 0 calc(5px * var(--glow)) color-mix(in srgb, var(--tc) 52%, transparent),
    0 0 calc(10px * var(--glow)) color-mix(in srgb, var(--tc) 22%, transparent) !important;
  transition: box-shadow 190ms ease-out, opacity 190ms ease-out !important;
}

.step.on.playhead:first-child::before,
.v-onyx .step.on.playhead:first-child::before,
.v-brut .step.on.playhead:first-child::before,
.v-glass .step.on.playhead:first-child::before {
  box-shadow:
    inset 0 0 0 1.56px color-mix(in srgb, var(--tc) 92%, #f3f4ff 8%),
    inset 0 0 calc(4px * var(--glow)) color-mix(in srgb, var(--tc) 62%, #f3f4ff 8%),
    0 0 calc(7px * var(--glow)) color-mix(in srgb, var(--tc) 62%, #f3f4ff 8%),
    0 0 calc(13px * var(--glow)) color-mix(in srgb, var(--tc) 30%, #f3f4ff 5%) !important;
}

/* =========================================================
   CANONICAL REVISION: ETHEREAL DIM PLAYHEAD TAIL V3
   - Keeps current purple-blue pass behavior.
   - Adds a soft fading tail behind the current step.
   - Tail is very dim and lives on the actual pad surface.
   - Programmed steps keep their color; tail never overwrites state.
   ========================================================= */

.step.playtail:not(.on),
.v-onyx .step.playtail:not(.on),
.v-brut .step.playtail:not(.on),
.v-glass .step.playtail:not(.on) {
  background:
    radial-gradient(92% 92% at 50% 50%, rgba(95,99,216,0.026), transparent 74%),
    linear-gradient(180deg, rgba(17,19,26,0.67) 0%, rgba(7,8,12,0.97) 76%, rgba(4,4,7,1) 100%) !important;
}

.step.playtail:not(.on)::before,
.v-onyx .step.playtail:not(.on)::before,
.v-brut .step.playtail:not(.on)::before,
.v-glass .step.playtail:not(.on)::before {
  box-shadow:
    inset 0 0 0 1px rgba(95,99,216,0.060),
    inset 0 0 calc(1.5px * var(--glow)) rgba(95,99,216,0.016),
    0 0 calc(2px * var(--glow)) rgba(95,99,216,0.018) !important;
  opacity: 0.55 !important;
  transition: box-shadow 260ms ease-out, background 260ms ease-out, opacity 260ms ease-out !important;
}

.step.playtail.tail-2:not(.on),
.v-onyx .step.playtail.tail-2:not(.on),
.v-brut .step.playtail.tail-2:not(.on),
.v-glass .step.playtail.tail-2:not(.on) {
  background:
    radial-gradient(92% 92% at 50% 50%, rgba(95,99,216,0.015), transparent 76%),
    linear-gradient(180deg, rgba(17,19,26,0.66) 0%, rgba(7,8,12,0.97) 76%, rgba(4,4,7,1) 100%) !important;
}

.step.playtail.tail-2:not(.on)::before,
.v-onyx .step.playtail.tail-2:not(.on)::before,
.v-brut .step.playtail.tail-2:not(.on)::before,
.v-glass .step.playtail.tail-2:not(.on)::before {
  box-shadow:
    inset 0 0 0 1px rgba(95,99,216,0.036),
    0 0 calc(1.5px * var(--glow)) rgba(95,99,216,0.010) !important;
  opacity: 0.36 !important;
}

.step.playtail.tail-3:not(.on),
.v-onyx .step.playtail.tail-3:not(.on),
.v-brut .step.playtail.tail-3:not(.on),
.v-glass .step.playtail.tail-3:not(.on) {
  background:
    radial-gradient(92% 92% at 50% 50%, rgba(95,99,216,0.008), transparent 78%),
    linear-gradient(180deg, rgba(17,19,26,0.66) 0%, rgba(7,8,12,0.97) 76%, rgba(4,4,7,1) 100%) !important;
}

.step.playtail.tail-3:not(.on)::before,
.v-onyx .step.playtail.tail-3:not(.on)::before,
.v-brut .step.playtail.tail-3:not(.on)::before,
.v-glass .step.playtail.tail-3:not(.on)::before {
  box-shadow:
    inset 0 0 0 1px rgba(95,99,216,0.022) !important;
  opacity: 0.22 !important;
}

.step.on.playtail::before,
.v-onyx .step.on.playtail::before,
.v-brut .step.on.playtail::before,
.v-glass .step.on.playtail::before {
  box-shadow:
    inset 0 0 0 1.35px var(--tc),
    inset 0 0 calc(2.5px * var(--glow)) color-mix(in srgb, var(--tc) 48%, transparent),
    0 0 calc(4px * var(--glow)) color-mix(in srgb, var(--tc) 42%, transparent),
    0 0 calc(8px * var(--glow)) color-mix(in srgb, var(--tc) 18%, transparent) !important;
  transition: box-shadow 260ms ease-out, opacity 260ms ease-out !important;
}

.step.on.playtail.tail-2::before,
.v-onyx .step.on.playtail.tail-2::before,
.v-brut .step.on.playtail.tail-2::before,
.v-glass .step.on.playtail.tail-2::before {
  box-shadow:
    inset 0 0 0 1.32px var(--tc),
    0 0 calc(3px * var(--glow)) color-mix(in srgb, var(--tc) 28%, transparent),
    0 0 calc(6px * var(--glow)) color-mix(in srgb, var(--tc) 12%, transparent) !important;
}

.step.on.playtail.tail-3::before,
.v-onyx .step.on.playtail.tail-3::before,
.v-brut .step.on.playtail.tail-3::before,
.v-glass .step.on.playtail.tail-3::before {
  box-shadow:
    inset 0 0 0 1.3px var(--tc),
    0 0 calc(2px * var(--glow)) color-mix(in srgb, var(--tc) 16%, transparent) !important;
}

/* =========================================================
   CANONICAL REVISION: STABLE PROGRAMMED STEPS V4
   - Removes the cartoon/open-close effect on selected/programmed steps.
   - Tail/pass lighting now affects unprogrammed pads only.
   - Programmed steps keep a stable LED frame as the playhead passes.
   - Beat 1 still receives one restrained brightness lift, but no shape/border change.
   ========================================================= */

.step.on.playhead,
.v-onyx .step.on.playhead,
.v-brut .step.on.playhead,
.v-glass .step.on.playhead,
.step.on.playtail,
.v-onyx .step.on.playtail,
.v-brut .step.on.playtail,
.v-glass .step.on.playtail {
  background: linear-gradient(180deg, rgba(17,19,26,0.67) 0%, rgba(7,8,12,0.97) 76%, rgba(4,4,7,1) 100%) !important;
}

.step.on.playhead::before,
.v-onyx .step.on.playhead::before,
.v-brut .step.on.playhead::before,
.v-glass .step.on.playhead::before,
.step.on.playtail::before,
.v-onyx .step.on.playtail::before,
.v-brut .step.on.playtail::before,
.v-glass .step.on.playtail::before,
.step.on.playtail.tail-2::before,
.v-onyx .step.on.playtail.tail-2::before,
.v-brut .step.on.playtail.tail-2::before,
.v-glass .step.on.playtail.tail-2::before,
.step.on.playtail.tail-3::before,
.v-onyx .step.on.playtail.tail-3::before,
.v-brut .step.on.playtail.tail-3::before,
.v-glass .step.on.playtail.tail-3::before {
  box-shadow:
    inset 0 0 0 1.35px var(--tc),
    inset 0 0 calc(2.4px * var(--glow)) color-mix(in srgb, var(--tc) 42%, transparent),
    0 0 calc(4px * var(--glow)) color-mix(in srgb, var(--tc) 38%, transparent),
    0 0 calc(8px * var(--glow)) color-mix(in srgb, var(--tc) 16%, transparent) !important;
  opacity: 1 !important;
  transition: box-shadow 170ms ease-out, opacity 170ms ease-out !important;
}

.step.on.playhead:first-child::before,
.v-onyx .step.on.playhead:first-child::before,
.v-brut .step.on.playhead:first-child::before,
.v-glass .step.on.playhead:first-child::before {
  box-shadow:
    inset 0 0 0 1.35px var(--tc),
    inset 0 0 calc(3.2px * var(--glow)) color-mix(in srgb, var(--tc) 48%, #f3f4ff 4%),
    0 0 calc(5px * var(--glow)) color-mix(in srgb, var(--tc) 46%, #f3f4ff 4%),
    0 0 calc(10px * var(--glow)) color-mix(in srgb, var(--tc) 20%, transparent) !important;
}


/* =========================================================
   CANONICAL REVISION: RUBBER-BACKLIT TRACK-COLOR TRAIL V5
   - Active/programmed step borders stay stable in their normal track color.
   - Playhead/trail lights the PAD SURFACE in that row's track color.
   - No white pads. No mouth/open-close frame animation. No rainbow column wash.
   - Trail is approx. 5 steps, fading behind the brightest current step.
   - Look target: dim frosted translucent rubber glow inside black-on-black pads.
   ========================================================= */

.step,
.v-onyx .step,
.v-brut .step,
.v-glass .step {
  overflow: hidden;
  background:
    linear-gradient(180deg, rgba(24,26,34,0.44) 0%, rgba(9,10,14,0.98) 72%, rgba(4,4,7,1) 100%) !important;
  border-color: rgba(255,255,255,0.035) !important;
}

.step::after,
.v-onyx .step::after,
.v-brut .step::after,
.v-glass .step::after {
  content: "";
  position: absolute;
  inset: 2px;
  border-radius: 1px;
  pointer-events: none;
  opacity: 0;
  background:
    radial-gradient(72% 70% at 50% 45%, color-mix(in srgb, var(--tc) 42%, transparent), transparent 72%);
  filter: blur(1.8px);
  transition: opacity 150ms ease-out, filter 150ms ease-out;
  mix-blend-mode: screen;
}

/* Current pass: brightest surface glow, still dim and rubbery. */
.step.playhead::after,
.v-onyx .step.playhead::after,
.v-brut .step.playhead::after,
.v-glass .step.playhead::after {
  opacity: 0.34 !important;
  filter: blur(2.6px) saturate(0.92);
}

/* Fading 5-step tail behind the playhead. */
.step.playtail.tail-1::after,
.v-onyx .step.playtail.tail-1::after,
.v-brut .step.playtail.tail-1::after,
.v-glass .step.playtail.tail-1::after { opacity: 0.22 !important; filter: blur(2.4px) saturate(0.85); }

.step.playtail.tail-2::after,
.v-onyx .step.playtail.tail-2::after,
.v-brut .step.playtail.tail-2::after,
.v-glass .step.playtail.tail-2::after { opacity: 0.145 !important; filter: blur(2.2px) saturate(0.78); }

.step.playtail.tail-3::after,
.v-onyx .step.playtail.tail-3::after,
.v-brut .step.playtail.tail-3::after,
.v-glass .step.playtail.tail-3::after { opacity: 0.09 !important; filter: blur(2px) saturate(0.72); }

.step.playtail.tail-4::after,
.v-onyx .step.playtail.tail-4::after,
.v-brut .step.playtail.tail-4::after,
.v-glass .step.playtail.tail-4::after { opacity: 0.052 !important; filter: blur(1.8px) saturate(0.66); }

.step.playtail.tail-5::after,
.v-onyx .step.playtail.tail-5::after,
.v-brut .step.playtail.tail-5::after,
.v-glass .step.playtail.tail-5::after { opacity: 0.026 !important; filter: blur(1.6px) saturate(0.6); }

/* Keep programmed borders stable. The surface glow is handled by ::after only. */
.step.on::before,
.v-onyx .step.on::before,
.v-brut .step.on::before,
.v-glass .step.on::before,
.step.on.playhead::before,
.v-onyx .step.on.playhead::before,
.v-brut .step.on.playhead::before,
.v-glass .step.on.playhead::before,
.step.on.playtail::before,
.v-onyx .step.on.playtail::before,
.v-brut .step.on.playtail::before,
.v-glass .step.on.playtail::before,
.step.on.playtail.tail-2::before,
.v-onyx .step.on.playtail.tail-2::before,
.v-brut .step.on.playtail.tail-2::before,
.v-glass .step.on.playtail.tail-2::before,
.step.on.playtail.tail-3::before,
.v-onyx .step.on.playtail.tail-3::before,
.v-brut .step.on.playtail.tail-3::before,
.v-glass .step.on.playtail.tail-3::before,
.step.on.playtail.tail-4::before,
.v-onyx .step.on.playtail.tail-4::before,
.v-brut .step.on.playtail.tail-4::before,
.v-glass .step.on.playtail.tail-4::before,
.step.on.playtail.tail-5::before,
.v-onyx .step.on.playtail.tail-5::before,
.v-brut .step.on.playtail.tail-5::before,
.v-glass .step.on.playtail.tail-5::before {
  box-shadow:
    inset 0 0 0 1.45px var(--tc),
    0 0 calc(4px * var(--glow)) color-mix(in srgb, var(--tc) 42%, transparent),
    0 0 calc(8px * var(--glow)) color-mix(in srgb, var(--tc) 16%, transparent) !important;
  opacity: 1 !important;
  transition: box-shadow 120ms ease-out !important;
}

/* Beat 1 accent: only programmed first step gets a slight brighter border lift. */
.step.on.playhead:first-child::before,
.v-onyx .step.on.playhead:first-child::before,
.v-brut .step.on.playhead:first-child::before,
.v-glass .step.on.playhead:first-child::before {
  box-shadow:
    inset 0 0 0 1.55px var(--tc),
    0 0 calc(5px * var(--glow)) color-mix(in srgb, var(--tc) 50%, transparent),
    0 0 calc(10px * var(--glow)) color-mix(in srgb, var(--tc) 22%, transparent) !important;
}

/* Unprogrammed steps have no border flare; the playhead is only the frosted pad glow. */
.step.playhead:not(.on)::before,
.v-onyx .step.playhead:not(.on)::before,
.v-brut .step.playhead:not(.on)::before,
.v-glass .step.playhead:not(.on)::before,
.step.playtail:not(.on)::before,
.v-onyx .step.playtail:not(.on)::before,
.v-brut .step.playtail:not(.on)::before,
.v-glass .step.playtail:not(.on)::before {
  box-shadow: inset 0 0 0 1px rgba(255,255,255,0.035) !important;
  opacity: 1 !important;
}

/* =========================================================
   CANONICAL REVISION: RUBBER-BACKLIT TRACK-COLOR TRAIL V6
   - Brighter than V5, while preserving black-on-black restraint.
   - Track-colored frosted rubber glow lives inside pad surface.
   - Programmed/on borders remain stable and never open/close.
   ========================================================= */
.step::after,
.v-onyx .step::after,
.v-brut .step::after,
.v-glass .step::after {
  background:
    radial-gradient(78% 76% at 50% 46%, color-mix(in srgb, var(--tc) 64%, transparent), transparent 74%),
    radial-gradient(58% 46% at 50% 50%, color-mix(in srgb, var(--tc) 32%, transparent), transparent 82%) !important;
  filter: blur(2.2px) saturate(1.05) !important;
  transition: opacity 155ms ease-out, filter 155ms ease-out !important;
}

.step.playhead::after,
.v-onyx .step.playhead::after,
.v-brut .step.playhead::after,
.v-glass .step.playhead::after {
  opacity: 0.64 !important;
  filter: blur(3.1px) saturate(1.16) !important;
}

.step.playtail.tail-1::after,
.v-onyx .step.playtail.tail-1::after,
.v-brut .step.playtail.tail-1::after,
.v-glass .step.playtail.tail-1::after { opacity: 0.46 !important; filter: blur(2.9px) saturate(1.08) !important; }

.step.playtail.tail-2::after,
.v-onyx .step.playtail.tail-2::after,
.v-brut .step.playtail.tail-2::after,
.v-glass .step.playtail.tail-2::after { opacity: 0.31 !important; filter: blur(2.7px) saturate(1.0) !important; }

.step.playtail.tail-3::after,
.v-onyx .step.playtail.tail-3::after,
.v-brut .step.playtail.tail-3::after,
.v-glass .step.playtail.tail-3::after { opacity: 0.20 !important; filter: blur(2.45px) saturate(0.94) !important; }

.step.playtail.tail-4::after,
.v-onyx .step.playtail.tail-4::after,
.v-brut .step.playtail.tail-4::after,
.v-glass .step.playtail.tail-4::after { opacity: 0.12 !important; filter: blur(2.2px) saturate(0.88) !important; }

.step.playtail.tail-5::after,
.v-onyx .step.playtail.tail-5::after,
.v-brut .step.playtail.tail-5::after,
.v-glass .step.playtail.tail-5::after { opacity: 0.065 !important; filter: blur(1.95px) saturate(0.82) !important; }

.step.on::before,
.v-onyx .step.on::before,
.v-brut .step.on::before,
.v-glass .step.on::before,
.step.on.playhead::before,
.v-onyx .step.on.playhead::before,
.v-brut .step.on.playhead::before,
.v-glass .step.on.playhead::before,
.step.on.playtail::before,
.v-onyx .step.on.playtail::before,
.v-brut .step.on.playtail::before,
.v-glass .step.on.playtail::before,
.step.on.playtail.tail-2::before,
.v-onyx .step.on.playtail.tail-2::before,
.v-brut .step.on.playtail.tail-2::before,
.v-glass .step.on.playtail.tail-2::before,
.step.on.playtail.tail-3::before,
.v-onyx .step.on.playtail.tail-3::before,
.v-brut .step.on.playtail.tail-3::before,
.v-glass .step.on.playtail.tail-3::before,
.step.on.playtail.tail-4::before,
.v-onyx .step.on.playtail.tail-4::before,
.v-brut .step.on.playtail.tail-4::before,
.v-glass .step.on.playtail.tail-4::before,
.step.on.playtail.tail-5::before,
.v-onyx .step.on.playtail.tail-5::before,
.v-brut .step.on.playtail.tail-5::before,
.v-glass .step.on.playtail.tail-5::before {
  box-shadow:
    inset 0 0 0 1.45px var(--tc),
    0 0 calc(4.5px * var(--glow)) color-mix(in srgb, var(--tc) 46%, transparent),
    0 0 calc(9px * var(--glow)) color-mix(in srgb, var(--tc) 18%, transparent) !important;
}

/* =========================================================
   CANONICAL REVISION: RUBBER-BACKLIT TRAIL V7
   - Programmed/on steps do NOT blink, pulse, bloom, or change when playhead passes.
   - Playhead glow lives only on unprogrammed pad interiors.
   - Brightest current unprogrammed pad gets a soft bloomed rubber-backlight.
   - Tail drops off immediately and significantly after the brightest pad.
   - Tail remains soft/diffused, not cartoon, not white, not a rainbow column.
   ========================================================= */

.step,
.v-onyx .step,
.v-brut .step,
.v-glass .step {
  transition:
    background 300ms cubic-bezier(0.22, 0.61, 0.36, 1),
    box-shadow 300ms cubic-bezier(0.22, 0.61, 0.36, 1),
    border-color 300ms cubic-bezier(0.22, 0.61, 0.36, 1),
    opacity 300ms cubic-bezier(0.22, 0.61, 0.36, 1) !important;
}

.step::after,
.v-onyx .step::after,
.v-brut .step::after,
.v-glass .step::after {
  background:
    radial-gradient(96% 92% at 50% 48%, color-mix(in srgb, var(--tc) 76%, transparent), transparent 64%),
    radial-gradient(62% 54% at 50% 50%, color-mix(in srgb, var(--tc) 42%, transparent), transparent 78%) !important;
  filter: blur(4.6px) saturate(1.04) !important;
  transition:
    opacity 340ms cubic-bezier(0.16, 1, 0.3, 1),
    filter 340ms cubic-bezier(0.16, 1, 0.3, 1) !important;
}

/* Reset all programmed/on pass animation. Their border state stays locked. */
.step.on,
.v-onyx .step.on,
.v-brut .step.on,
.v-glass .step.on,
.step.on.playhead,
.v-onyx .step.on.playhead,
.v-brut .step.on.playhead,
.v-glass .step.on.playhead,
.step.on.playtail,
.v-onyx .step.on.playtail,
.v-brut .step.on.playtail,
.v-glass .step.on.playtail {
  background:
    linear-gradient(180deg, rgba(24,26,34,0.44) 0%, rgba(9,10,14,0.98) 72%, rgba(4,4,7,1) 100%) !important;
  border-color: rgba(255,255,255,0.035) !important;
}

.step.on::before,
.v-onyx .step.on::before,
.v-brut .step.on::before,
.v-glass .step.on::before,
.step.on.playhead::before,
.v-onyx .step.on.playhead::before,
.v-brut .step.on.playhead::before,
.v-glass .step.on.playhead::before,
.step.on.playtail::before,
.v-onyx .step.on.playtail::before,
.v-brut .step.on.playtail::before,
.v-glass .step.on.playtail::before,
.step.on.playhead:first-child::before,
.v-onyx .step.on.playhead:first-child::before,
.v-brut .step.on.playhead:first-child::before,
.v-glass .step.on.playhead:first-child::before {
  box-shadow:
    inset 0 0 0 1.45px var(--tc),
    0 0 calc(4.5px * var(--glow)) color-mix(in srgb, var(--tc) 46%, transparent),
    0 0 calc(9px * var(--glow)) color-mix(in srgb, var(--tc) 18%, transparent) !important;
  opacity: 1 !important;
  transition: none !important;
}

.step.on::after,
.v-onyx .step.on::after,
.v-brut .step.on::after,
.v-glass .step.on::after,
.step.on.playhead::after,
.v-onyx .step.on.playhead::after,
.v-brut .step.on.playhead::after,
.v-glass .step.on.playhead::after,
.step.on.playtail::after,
.v-onyx .step.on.playtail::after,
.v-brut .step.on.playtail::after,
.v-glass .step.on.playtail::after {
  opacity: 0 !important;
  filter: blur(0) !important;
}

/* Current unprogrammed pass: visible soft bloom, still black-on-black and dimmed. */
.step.playhead:not(.on)::after,
.v-onyx .step.playhead:not(.on)::after,
.v-brut .step.playhead:not(.on)::after,
.v-glass .step.playhead:not(.on)::after {
  opacity: 0.58 !important;
  filter: blur(5.8px) saturate(1.1) !important;
}

.step.playhead:not(.on),
.v-onyx .step.playhead:not(.on),
.v-brut .step.playhead:not(.on),
.v-glass .step.playhead:not(.on) {
  box-shadow:
    inset 0 0 0 1px rgba(255,255,255,0.032),
    inset 0 0 10px color-mix(in srgb, var(--tc) 13%, transparent),
    0 0 9px color-mix(in srgb, var(--tc) 20%, transparent),
    0 0 18px color-mix(in srgb, var(--tc) 9%, transparent) !important;
}

/* Tail falls off hard immediately after current step. */
.step.playtail.tail-1:not(.on)::after,
.v-onyx .step.playtail.tail-1:not(.on)::after,
.v-brut .step.playtail.tail-1:not(.on)::after,
.v-glass .step.playtail.tail-1:not(.on)::after {
  opacity: 0.18 !important;
  filter: blur(4.2px) saturate(0.94) !important;
}

.step.playtail.tail-2:not(.on)::after,
.v-onyx .step.playtail.tail-2:not(.on)::after,
.v-brut .step.playtail.tail-2:not(.on)::after,
.v-glass .step.playtail.tail-2:not(.on)::after {
  opacity: 0.075 !important;
  filter: blur(3.4px) saturate(0.82) !important;
}

.step.playtail.tail-3:not(.on)::after,
.v-onyx .step.playtail.tail-3:not(.on)::after,
.v-brut .step.playtail.tail-3:not(.on)::after,
.v-glass .step.playtail.tail-3:not(.on)::after {
  opacity: 0.032 !important;
  filter: blur(2.6px) saturate(0.72) !important;
}

.step.playtail.tail-4:not(.on)::after,
.v-onyx .step.playtail.tail-4:not(.on)::after,
.v-brut .step.playtail.tail-4:not(.on)::after,
.v-glass .step.playtail.tail-4:not(.on)::after {
  opacity: 0.012 !important;
  filter: blur(2px) saturate(0.66) !important;
}

.step.playtail.tail-5:not(.on)::after,
.v-onyx .step.playtail.tail-5:not(.on)::after,
.v-brut .step.playtail.tail-5:not(.on)::after,
.v-glass .step.playtail.tail-5:not(.on)::after {
  opacity: 0 !important;
}

/* No border flare on unprogrammed pass/tail. The effect is interior glow only. */
.step.playhead:not(.on)::before,
.v-onyx .step.playhead:not(.on)::before,
.v-brut .step.playhead:not(.on)::before,
.v-glass .step.playhead:not(.on)::before,
.step.playtail:not(.on)::before,
.v-onyx .step.playtail:not(.on)::before,
.v-brut .step.playtail:not(.on)::before,
.v-glass .step.playtail:not(.on)::before {
  box-shadow: inset 0 0 0 1px rgba(255,255,255,0.035) !important;
  opacity: 1 !important;
}

/* =========================================================
   CANONICAL PLAYHEAD V8: RIGID BORDER LIGHT / SMOOTH BREATH
   - Restore original border-pass idea.
   - NO expanding border, NO geometry scaling, NO blur, NO outside bloom.
   - Light stays inside hard-edged pad lines.
   - Tail is crisp, clean, and only 2-3 steps max.
   - Programmed/on steps keep their assigned track-color border stable.
   ========================================================= */

.step,
.v-onyx .step,
.v-brut .step,
.v-glass .step {
  overflow: hidden !important;
  border-radius: 2px !important;
  transform: none !important;
  transition:
    background 240ms cubic-bezier(0.16, 1, 0.3, 1),
    box-shadow 240ms cubic-bezier(0.16, 1, 0.3, 1) !important;
}

/* Kill all previous soft/frosted interior glow layers. */
.step::after,
.v-onyx .step::after,
.v-brut .step::after,
.v-glass .step::after,
.step.playhead::after,
.v-onyx .step.playhead::after,
.v-brut .step.playhead::after,
.v-glass .step.playhead::after,
.step.playtail::after,
.v-onyx .step.playtail::after,
.v-brut .step.playtail::after,
.v-glass .step.playtail::after {
  opacity: 0 !important;
  filter: none !important;
  background: transparent !important;
  box-shadow: none !important;
}

/* Base inactive pad: readable matte black, not invisible. */
.step:not(.on),
.v-onyx .step:not(.on),
.v-brut .step:not(.on),
.v-glass .step:not(.on) {
  background:
    linear-gradient(180deg, rgba(255,255,255,0.045) 0%, rgba(255,255,255,0.014) 34%, rgba(0,0,0,0) 72%),
    #09090d !important;
  box-shadow:
    inset 0 0 0 1px rgba(255,255,255,0.035) !important;
}

/* Base programmed/on pad: stable assigned-color border. */
.step.on::before,
.v-onyx .step.on::before,
.v-brut .step.on::before,
.v-glass .step.on::before {
  content: "" !important;
  position: absolute !important;
  inset: 0 !important;
  border-radius: 2px !important;
  pointer-events: none !important;
  opacity: 1 !important;
  transform: none !important;
  filter: none !important;
  transition: box-shadow 240ms cubic-bezier(0.16, 1, 0.3, 1) !important;
  box-shadow:
    inset 0 0 0 1.5px var(--tc),
    inset 0 0 0 2.5px color-mix(in srgb, var(--tc) 8%, transparent),
    inset 0 0 6px color-mix(in srgb, var(--tc) 16%, transparent) !important;
}

/* Current playhead on unprogrammed steps: crisp internal border light. */
.step.playhead:not(.on)::before,
.v-onyx .step.playhead:not(.on)::before,
.v-brut .step.playhead:not(.on)::before,
.v-glass .step.playhead:not(.on)::before {
  content: "" !important;
  position: absolute !important;
  inset: 0 !important;
  border-radius: 2px !important;
  pointer-events: none !important;
  opacity: 1 !important;
  transform: none !important;
  filter: none !important;
  transition: box-shadow 260ms cubic-bezier(0.16, 1, 0.3, 1) !important;
  box-shadow:
    inset 0 0 0 1.5px color-mix(in srgb, var(--tc) 76%, #f4f6ff 6%),
    inset 0 0 0 2.5px color-mix(in srgb, var(--tc) 14%, transparent),
    inset 0 0 7px color-mix(in srgb, var(--tc) 18%, transparent) !important;
}

/* Tail step 1: immediate significant dimming. */
.step.playtail.tail-1:not(.on)::before,
.v-onyx .step.playtail.tail-1:not(.on)::before,
.v-brut .step.playtail.tail-1:not(.on)::before,
.v-glass .step.playtail.tail-1:not(.on)::before {
  content: "" !important;
  position: absolute !important;
  inset: 0 !important;
  border-radius: 2px !important;
  pointer-events: none !important;
  opacity: 1 !important;
  transform: none !important;
  filter: none !important;
  transition: box-shadow 280ms cubic-bezier(0.16, 1, 0.3, 1) !important;
  box-shadow:
    inset 0 0 0 1.2px color-mix(in srgb, var(--tc) 34%, transparent),
    inset 0 0 5px color-mix(in srgb, var(--tc) 7%, transparent) !important;
}

/* Tail step 2: barely there. */
.step.playtail.tail-2:not(.on)::before,
.v-onyx .step.playtail.tail-2:not(.on)::before,
.v-brut .step.playtail.tail-2:not(.on)::before,
.v-glass .step.playtail.tail-2:not(.on)::before {
  content: "" !important;
  position: absolute !important;
  inset: 0 !important;
  border-radius: 2px !important;
  pointer-events: none !important;
  opacity: 1 !important;
  transform: none !important;
  filter: none !important;
  transition: box-shadow 300ms cubic-bezier(0.16, 1, 0.3, 1) !important;
  box-shadow:
    inset 0 0 0 1px color-mix(in srgb, var(--tc) 17%, transparent),
    inset 0 0 4px color-mix(in srgb, var(--tc) 4%, transparent) !important;
}

/* Tail step 3: ghost trace only. */
.step.playtail.tail-3:not(.on)::before,
.v-onyx .step.playtail.tail-3:not(.on)::before,
.v-brut .step.playtail.tail-3:not(.on)::before,
.v-glass .step.playtail.tail-3:not(.on)::before {
  content: "" !important;
  position: absolute !important;
  inset: 0 !important;
  border-radius: 2px !important;
  pointer-events: none !important;
  opacity: 1 !important;
  transform: none !important;
  filter: none !important;
  transition: box-shadow 320ms cubic-bezier(0.16, 1, 0.3, 1) !important;
  box-shadow:
    inset 0 0 0 1px color-mix(in srgb, var(--tc) 8%, transparent) !important;
}

/* Any old longer tail is killed. */
.step.playtail.tail-4::before,
.v-onyx .step.playtail.tail-4::before,
.v-brut .step.playtail.tail-4::before,
.v-glass .step.playtail.tail-4::before,
.step.playtail.tail-5::before,
.v-onyx .step.playtail.tail-5::before,
.v-brut .step.playtail.tail-5::before,
.v-glass .step.playtail.tail-5::before {
  box-shadow: inset 0 0 0 1px rgba(255,255,255,0.035) !important;
  filter: none !important;
  transform: none !important;
}

/* Programmed steps do not blink, expand, open, close, or flare during pass/tail. */
.step.on.playhead,
.v-onyx .step.on.playhead,
.v-brut .step.on.playhead,
.v-glass .step.on.playhead,
.step.on.playtail,
.v-onyx .step.on.playtail,
.v-brut .step.on.playtail,
.v-glass .step.on.playtail {
  transform: none !important;
  background:
    linear-gradient(180deg, rgba(255,255,255,0.045) 0%, rgba(255,255,255,0.014) 34%, rgba(0,0,0,0) 72%),
    #09090d !important;
}

.step.on.playhead::before,
.v-onyx .step.on.playhead::before,
.v-brut .step.on.playhead::before,
.v-glass .step.on.playhead::before,
.step.on.playtail::before,
.v-onyx .step.on.playtail::before,
.v-brut .step.on.playtail::before,
.v-glass .step.on.playtail::before {
  box-shadow:
    inset 0 0 0 1.5px var(--tc),
    inset 0 0 0 2.5px color-mix(in srgb, var(--tc) 8%, transparent),
    inset 0 0 6px color-mix(in srgb, var(--tc) 16%, transparent) !important;
  transform: none !important;
  filter: none !important;
}


/* =========================================================
   CANONICAL PLAYHEAD V10: SHORT HIGH-CONTRAST RUBBER LIGHT
   - Matches latest target screenshot: current pad visibly lit from inside.
   - Trail drops hard immediately behind current step, roughly 100% -> 20%.
   - Trail spans only 2 steps. No expanding borders. No blur escaping geometry.
   - Programmed/on steps keep stable borders and never blink/change state.
   ========================================================= */

.step,
.v-onyx .step,
.v-brut .step,
.v-glass .step {
  overflow: hidden !important;
  transform: none !important;
  border-radius: 2px !important;
  transition:
    background-color 210ms cubic-bezier(0.16, 1, 0.3, 1),
    box-shadow 210ms cubic-bezier(0.16, 1, 0.3, 1) !important;
}

/* Base matte pad remains visible but black-on-black. */
.step:not(.on),
.v-onyx .step:not(.on),
.v-brut .step:not(.on),
.v-glass .step:not(.on) {
  background:
    linear-gradient(180deg, rgba(255,255,255,0.045) 0%, rgba(255,255,255,0.012) 36%, rgba(0,0,0,0) 72%),
    #08090d !important;
  box-shadow:
    inset 0 0 0 1px rgba(255,255,255,0.035) !important;
}

/* Kill old long-tail/fog layers. */
.step::after,
.v-onyx .step::after,
.v-brut .step::after,
.v-glass .step::after {
  content: "" !important;
  position: absolute !important;
  inset: 2px !important;
  border-radius: 1px !important;
  pointer-events: none !important;
  opacity: 0 !important;
  filter: none !important;
  box-shadow: none !important;
  background: transparent !important;
  transition:
    opacity 210ms cubic-bezier(0.16, 1, 0.3, 1),
    background-color 210ms cubic-bezier(0.16, 1, 0.3, 1) !important;
}

/* Current unprogrammed pass: strongest internal rubber backlight, contained by hard edges. */
.step.playhead:not(.on)::after,
.v-onyx .step.playhead:not(.on)::after,
.v-brut .step.playhead:not(.on)::after,
.v-glass .step.playhead:not(.on)::after {
  opacity: 0.62 !important;
  background:
    radial-gradient(74% 70% at 50% 48%, color-mix(in srgb, var(--tc) 78%, #eef2ff 8%), color-mix(in srgb, var(--tc) 32%, transparent) 52%, transparent 82%) !important;
}

.step.playhead:not(.on),
.v-onyx .step.playhead:not(.on),
.v-brut .step.playhead:not(.on),
.v-glass .step.playhead:not(.on) {
  box-shadow:
    inset 0 0 0 1px color-mix(in srgb, var(--tc) 50%, rgba(255,255,255,0.08)),
    inset 0 0 10px color-mix(in srgb, var(--tc) 30%, transparent) !important;
}

/* Tail 1: immediate hard dip, around 20-22% of current apparent intensity. */
.step.playtail.tail-1:not(.on)::after,
.v-onyx .step.playtail.tail-1:not(.on)::after,
.v-brut .step.playtail.tail-1:not(.on)::after,
.v-glass .step.playtail.tail-1:not(.on)::after {
  opacity: 0.13 !important;
  background:
    radial-gradient(68% 62% at 50% 48%, color-mix(in srgb, var(--tc) 58%, transparent), transparent 78%) !important;
}

.step.playtail.tail-1:not(.on),
.v-onyx .step.playtail.tail-1:not(.on),
.v-brut .step.playtail.tail-1:not(.on),
.v-glass .step.playtail.tail-1:not(.on) {
  box-shadow:
    inset 0 0 0 1px color-mix(in srgb, var(--tc) 18%, rgba(255,255,255,0.03)),
    inset 0 0 6px color-mix(in srgb, var(--tc) 8%, transparent) !important;
}

/* Tail 2: ghost trace only. */
.step.playtail.tail-2:not(.on)::after,
.v-onyx .step.playtail.tail-2:not(.on)::after,
.v-brut .step.playtail.tail-2:not(.on)::after,
.v-glass .step.playtail.tail-2:not(.on)::after {
  opacity: 0.045 !important;
  background:
    radial-gradient(60% 56% at 50% 48%, color-mix(in srgb, var(--tc) 42%, transparent), transparent 76%) !important;
}

.step.playtail.tail-2:not(.on),
.v-onyx .step.playtail.tail-2:not(.on),
.v-brut .step.playtail.tail-2:not(.on),
.v-glass .step.playtail.tail-2:not(.on) {
  box-shadow:
    inset 0 0 0 1px color-mix(in srgb, var(--tc) 8%, rgba(255,255,255,0.025)) !important;
}

/* No third or longer tail. */
.step.playtail.tail-3:not(.on)::after,
.v-onyx .step.playtail.tail-3:not(.on)::after,
.v-brut .step.playtail.tail-3:not(.on)::after,
.v-glass .step.playtail.tail-3:not(.on)::after,
.step.playtail.tail-4:not(.on)::after,
.v-onyx .step.playtail.tail-4:not(.on)::after,
.v-brut .step.playtail.tail-4:not(.on)::after,
.v-glass .step.playtail.tail-4:not(.on)::after,
.step.playtail.tail-5:not(.on)::after,
.v-onyx .step.playtail.tail-5:not(.on)::after,
.v-brut .step.playtail.tail-5:not(.on)::after,
.v-glass .step.playtail.tail-5:not(.on)::after {
  opacity: 0 !important;
  background: transparent !important;
}

/* Programmed/on steps: locked stable border. No blink, no bloom, no pass fill, no geometry change. */
.step.on,
.v-onyx .step.on,
.v-brut .step.on,
.v-glass .step.on,
.step.on.playhead,
.v-onyx .step.on.playhead,
.v-brut .step.on.playhead,
.v-glass .step.on.playhead,
.step.on.playtail,
.v-onyx .step.on.playtail,
.v-brut .step.on.playtail,
.v-glass .step.on.playtail {
  background:
    linear-gradient(180deg, rgba(255,255,255,0.045) 0%, rgba(255,255,255,0.012) 36%, rgba(0,0,0,0) 72%),
    #08090d !important;
  transform: none !important;
}

.step.on::after,
.v-onyx .step.on::after,
.v-brut .step.on::after,
.v-glass .step.on::after,
.step.on.playhead::after,
.v-onyx .step.on.playhead::after,
.v-brut .step.on.playhead::after,
.v-glass .step.on.playhead::after,
.step.on.playtail::after,
.v-onyx .step.on.playtail::after,
.v-brut .step.on.playtail::after,
.v-glass .step.on.playtail::after {
  opacity: 0 !important;
  background: transparent !important;
}

.step.on::before,
.v-onyx .step.on::before,
.v-brut .step.on::before,
.v-glass .step.on::before,
.step.on.playhead::before,
.v-onyx .step.on.playhead::before,
.v-brut .step.on.playhead::before,
.v-glass .step.on.playhead::before,
.step.on.playtail::before,
.v-onyx .step.on.playtail::before,
.v-brut .step.on.playtail::before,
.v-glass .step.on.playtail::before {
  content: "" !important;
  position: absolute !important;
  inset: 0 !important;
  border-radius: 2px !important;
  pointer-events: none !important;
  transform: none !important;
  filter: none !important;
  opacity: 1 !important;
  transition: none !important;
  box-shadow:
    inset 0 0 0 1.5px var(--tc),
    inset 0 0 0 2.5px color-mix(in srgb, var(--tc) 8%, transparent),
    inset 0 0 6px color-mix(in srgb, var(--tc) 16%, transparent) !important;
}

/* =========================================================
   CANONICAL V12: EVEN SQUARE PLAYHEAD FILL + 25% DIMMER TRAIL + NO HUD
   - Full-file replacement target for NIGHTSHAPE Drum Machine prototype.
   - Current pass pad is an even square fill, no radial hotspot, no rounded edge darkening.
   - Trail is clean/hard-edged and approximately 25% dimmer each step behind the brightest light.
   - All light stays inside the square pad geometry. No blur, no expansion, no glow escaping.
   - Programmed/on steps keep stable borders and do not blink/change/fill.
   - Track-header drag feedback appears in the main screen, not a floating fader HUD.
   ========================================================= */

/* Fully retire floating fader HUD if any stale markup remains. */
.vol-slider {
  display: none !important;
}

.screen-param-focus {
  width: 100%;
  height: 100%;
  min-height: 130px;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  text-align: center;
  background:
    linear-gradient(180deg, rgba(255,255,255,0.018), rgba(0,0,0,0)),
    radial-gradient(70% 80% at 50% 48%, color-mix(in srgb, var(--tc) 12%, transparent), transparent 72%);
}

.screen-param-label,
.screen-param-hint {
  font-family: "Adam";
  color: rgb(179, 179, 188);
  letter-spacing: 0.28em;
  font-size: 10px;
  line-height: 1;
}

.screen-param-track {
  margin-top: 9px;
  font-family: "Nightshape";
  letter-spacing: 0.16em;
  font-size: 14px;
  line-height: 1;
  text-shadow: 0 0 calc(6px * var(--glow)) currentColor;
}

.screen-param-value {
  margin-top: 10px;
  font-family: "Nightshape";
  color: var(--aw);
  letter-spacing: 0.05em;
  font-size: 48px;
  line-height: 0.95;
  text-shadow:
    0 0 calc(8px * var(--glow)) color-mix(in srgb, var(--tc) 44%, transparent),
    0 0 calc(18px * var(--glow)) color-mix(in srgb, var(--tc) 22%, transparent);
}

.screen-param-value span {
  margin-left: 6px;
  font-size: 15px;
  color: rgb(179, 179, 188);
  letter-spacing: 0.18em;
}

.screen-param-hint {
  margin-top: 11px;
  opacity: 0.75;
}

.step,
.v-onyx .step,
.v-brut .step,
.v-glass .step {
  overflow: hidden !important;
  border-radius: 2px !important;
  transform: none !important;
  transition:
    background 260ms cubic-bezier(0.16, 1, 0.3, 1),
    box-shadow 260ms cubic-bezier(0.16, 1, 0.3, 1) !important;
}

/* Reset all earlier radial/blob/fog playhead layers completely. */
.step::after,
.v-onyx .step::after,
.v-brut .step::after,
.v-glass .step::after,
.step.playhead::after,
.v-onyx .step.playhead::after,
.v-brut .step.playhead::after,
.v-glass .step.playhead::after,
.step.playtail::after,
.v-onyx .step.playtail::after,
.v-brut .step.playtail::after,
.v-glass .step.playtail::after {
  opacity: 0 !important;
  background: transparent !important;
  filter: none !important;
  box-shadow: none !important;
}

/* Base matte pad: visible black-on-black physical control. */
.step:not(.on),
.v-onyx .step:not(.on),
.v-brut .step:not(.on),
.v-glass .step:not(.on) {
  background:
    linear-gradient(180deg, rgba(255,255,255,0.044) 0%, rgba(255,255,255,0.012) 36%, rgba(0,0,0,0) 72%),
    #08090d !important;
  box-shadow: inset 0 0 0 1px rgba(255,255,255,0.035) !important;
}

/* Current pass: entire square lights evenly. No radial gradient, no vignette, no rounded darkening. */
.step.playhead:not(.on),
.v-onyx .step.playhead:not(.on),
.v-brut .step.playhead:not(.on),
.v-glass .step.playhead:not(.on) {
  background:
    linear-gradient(180deg, color-mix(in srgb, var(--tc) 46%, #07080d 54%), color-mix(in srgb, var(--tc) 46%, #07080d 54%)) !important;
  box-shadow:
    inset 0 0 0 1px color-mix(in srgb, var(--tc) 58%, rgba(255,255,255,0.08)),
    inset 0 0 0 2px color-mix(in srgb, var(--tc) 16%, transparent) !important;
}

/* Tail 1: approximately 25% dimmer than current, still clean and fully contained. */
.step.playtail.tail-1:not(.on),
.v-onyx .step.playtail.tail-1:not(.on),
.v-brut .step.playtail.tail-1:not(.on),
.v-glass .step.playtail.tail-1:not(.on) {
  background:
    linear-gradient(180deg, color-mix(in srgb, var(--tc) 34%, #08090d 66%), color-mix(in srgb, var(--tc) 34%, #08090d 66%)) !important;
  box-shadow:
    inset 0 0 0 1px color-mix(in srgb, var(--tc) 42%, rgba(255,255,255,0.05)),
    inset 0 0 0 2px color-mix(in srgb, var(--tc) 8%, transparent) !important;
}

/* Tail 2: another step down, present but clearly subordinate. */
.step.playtail.tail-2:not(.on),
.v-onyx .step.playtail.tail-2:not(.on),
.v-brut .step.playtail.tail-2:not(.on),
.v-glass .step.playtail.tail-2:not(.on) {
  background:
    linear-gradient(180deg, color-mix(in srgb, var(--tc) 25%, #08090d 75%), color-mix(in srgb, var(--tc) 25%, #08090d 75%)) !important;
  box-shadow:
    inset 0 0 0 1px color-mix(in srgb, var(--tc) 28%, rgba(255,255,255,0.04)) !important;
}

/* Tail 3: final faint trace, then the trail ends. */
.step.playtail.tail-3:not(.on),
.v-onyx .step.playtail.tail-3:not(.on),
.v-brut .step.playtail.tail-3:not(.on),
.v-glass .step.playtail.tail-3:not(.on) {
  background:
    linear-gradient(180deg, color-mix(in srgb, var(--tc) 14%, #08090d 86%), color-mix(in srgb, var(--tc) 14%, #08090d 86%)) !important;
  box-shadow:
    inset 0 0 0 1px color-mix(in srgb, var(--tc) 16%, rgba(255,255,255,0.035)) !important;
}

/* No fourth/fifth visible tail. */
.step.playtail.tail-4:not(.on),
.v-onyx .step.playtail.tail-4:not(.on),
.v-brut .step.playtail.tail-4:not(.on),
.v-glass .step.playtail.tail-4:not(.on),
.step.playtail.tail-5:not(.on),
.v-onyx .step.playtail.tail-5:not(.on),
.v-brut .step.playtail.tail-5:not(.on),
.v-glass .step.playtail.tail-5:not(.on) {
  background:
    linear-gradient(180deg, rgba(255,255,255,0.044) 0%, rgba(255,255,255,0.012) 36%, rgba(0,0,0,0) 72%),
    #08090d !important;
  box-shadow: inset 0 0 0 1px rgba(255,255,255,0.035) !important;
}

/* Programmed/on steps remain pure stable border state during pass. No blinking, no fill, no flare. */
.step.on,
.v-onyx .step.on,
.v-brut .step.on,
.v-glass .step.on,
.step.on.playhead,
.v-onyx .step.on.playhead,
.v-brut .step.on.playhead,
.v-glass .step.on.playhead,
.step.on.playtail,
.v-onyx .step.on.playtail,
.v-brut .step.on.playtail,
.v-glass .step.on.playtail {
  background:
    linear-gradient(180deg, rgba(255,255,255,0.044) 0%, rgba(255,255,255,0.012) 36%, rgba(0,0,0,0) 72%),
    #08090d !important;
  transform: none !important;
}

.step.on::before,
.v-onyx .step.on::before,
.v-brut .step.on::before,
.v-glass .step.on::before,
.step.on.playhead::before,
.v-onyx .step.on.playhead::before,
.v-brut .step.on.playhead::before,
.v-glass .step.on.playhead::before,
.step.on.playtail::before,
.v-onyx .step.on.playtail::before,
.v-brut .step.on.playtail::before,
.v-glass .step.on.playtail::before {
  content: "" !important;
  position: absolute !important;
  inset: 0 !important;
  border-radius: 2px !important;
  pointer-events: none !important;
  transform: none !important;
  filter: none !important;
  opacity: 1 !important;
  transition: none !important;
  box-shadow:
    inset 0 0 0 1.5px var(--tc),
    inset 0 0 0 2.5px color-mix(in srgb, var(--tc) 8%, transparent),
    inset 0 0 6px color-mix(in srgb, var(--tc) 16%, transparent) !important;
}

/* =========================================================
   CANONICAL V13: SOFTER / LESS BLUNT PLAYHEAD PASS
   - Keeps the V12 even square fill and no-HUD behavior.
   - Reduces overall brightness substantially.
   - Keeps current step readable but less blocky/blinding.
   - Trail falls off quickly and stays visibly behind the lead.
   - No radial hotspot, no blur, no expanding geometry, no programmed-step blinking.
   ========================================================= */

/* Current pass: even square fill, but softer and less blunt than V12. */
.step.playhead:not(.on),
.v-onyx .step.playhead:not(.on),
.v-brut .step.playhead:not(.on),
.v-glass .step.playhead:not(.on) {
  background:
    linear-gradient(180deg, color-mix(in srgb, var(--tc) 28%, #07080d 72%), color-mix(in srgb, var(--tc) 28%, #07080d 72%)) !important;
  box-shadow:
    inset 0 0 0 1px color-mix(in srgb, var(--tc) 42%, rgba(255,255,255,0.06)),
    inset 0 0 0 2px color-mix(in srgb, var(--tc) 7%, transparent) !important;
}

/* Trail 1: clear immediate drop behind the lead. */
.step.playtail.tail-1:not(.on),
.v-onyx .step.playtail.tail-1:not(.on),
.v-brut .step.playtail.tail-1:not(.on),
.v-glass .step.playtail.tail-1:not(.on) {
  background:
    linear-gradient(180deg, color-mix(in srgb, var(--tc) 15.3%, #08090d 84.7%), color-mix(in srgb, var(--tc) 15.3%, #08090d 84.7%)) !important;
  box-shadow:
    inset 0 0 0 1px color-mix(in srgb, var(--tc) 22.1%, rgba(255,255,255,0.04)) !important;
}

/* Trail 2: faint, present only as motion memory. */
.step.playtail.tail-2:not(.on),
.v-onyx .step.playtail.tail-2:not(.on),
.v-brut .step.playtail.tail-2:not(.on),
.v-glass .step.playtail.tail-2:not(.on) {
  background:
    linear-gradient(180deg, color-mix(in srgb, var(--tc) 7.65%, #08090d 92.35%), color-mix(in srgb, var(--tc) 7.65%, #08090d 92.35%)) !important;
  box-shadow:
    inset 0 0 0 1px color-mix(in srgb, var(--tc) 11.9%, rgba(255,255,255,0.035)) !important;
}

/* Tail 3 and beyond: return to normal pad state. */
.step.playtail.tail-3:not(.on),
.v-onyx .step.playtail.tail-3:not(.on),
.v-brut .step.playtail.tail-3:not(.on),
.v-glass .step.playtail.tail-3:not(.on),
.step.playtail.tail-4:not(.on),
.v-onyx .step.playtail.tail-4:not(.on),
.v-brut .step.playtail.tail-4:not(.on),
.v-glass .step.playtail.tail-4:not(.on),
.step.playtail.tail-5:not(.on),
.v-onyx .step.playtail.tail-5:not(.on),
.v-brut .step.playtail.tail-5:not(.on),
.v-glass .step.playtail.tail-5:not(.on) {
  background:
    linear-gradient(180deg, rgba(255,255,255,0.044) 0%, rgba(255,255,255,0.012) 36%, rgba(0,0,0,0) 72%),
    #08090d !important;
  box-shadow: inset 0 0 0 1px rgba(255,255,255,0.035) !important;
}

/* =========================================================
   FINAL REVISION: CRISP 3-CELL SEQUENCER PASS V5
   - Leading pass cell is a solid 100% track-color square.
   - Trail is limited to two cells behind the leader: 18% then 7%.
   - Programmed/on steps keep their steady LED frame while the pass moves through.
   - No blurred/vignetted fill inside the leading pass square.
   ========================================================= */

.step,
.v-onyx .step,
.v-brut .step,
.v-glass .step,
.step::before,
.v-onyx .step::before,
.v-brut .step::before,
.v-glass .step::before {
  transition:
    background-color 230ms linear,
    background 230ms linear,
    border-color 230ms linear,
    box-shadow 230ms linear,
    opacity 230ms linear !important;
}

.step.playhead:not(.on),
.v-onyx .step.playhead:not(.on),
.v-brut .step.playhead:not(.on),
.v-glass .step.playhead:not(.on) {
  background: var(--tc) !important;
  border-color: var(--tc) !important;
  opacity: 1 !important;
  filter: none !important;
  box-shadow: none !important;
}

.step.playhead:not(.on)::before,
.v-onyx .step.playhead:not(.on)::before,
.v-brut .step.playhead:not(.on)::before,
.v-glass .step.playhead:not(.on)::before,
.step.playhead:first-child:not(.on)::before,
.v-onyx .step.playhead:first-child:not(.on)::before,
.v-brut .step.playhead:first-child:not(.on)::before,
.v-glass .step.playhead:first-child:not(.on)::before {
  box-shadow: inset 0 0 0 1px rgba(255,255,255,0.20) !important;
  opacity: 1 !important;
  filter: none !important;
}

.step.playtail.tail-1:not(.on),
.v-onyx .step.playtail.tail-1:not(.on),
.v-brut .step.playtail.tail-1:not(.on),
.v-glass .step.playtail.tail-1:not(.on) {
  background:
    linear-gradient(color-mix(in srgb, var(--tc) 18%, transparent), color-mix(in srgb, var(--tc) 18%, transparent)),
    linear-gradient(180deg, rgba(17,19,26,0.67) 0%, rgba(7,8,12,0.97) 76%, rgba(4,4,7,1) 100%) !important;
  border-color: color-mix(in srgb, var(--tc) 18%, rgba(150,158,182,0.070)) !important;
  opacity: 1 !important;
  filter: none !important;
}

.step.playtail.tail-1:not(.on)::before,
.v-onyx .step.playtail.tail-1:not(.on)::before,
.v-brut .step.playtail.tail-1:not(.on)::before,
.v-glass .step.playtail.tail-1:not(.on)::before {
  box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--tc) 18%, transparent) !important;
  opacity: 1 !important;
  filter: none !important;
}

.step.playtail.tail-2:not(.on),
.v-onyx .step.playtail.tail-2:not(.on),
.v-brut .step.playtail.tail-2:not(.on),
.v-glass .step.playtail.tail-2:not(.on) {
  background:
    linear-gradient(color-mix(in srgb, var(--tc) 7%, transparent), color-mix(in srgb, var(--tc) 7%, transparent)),
    linear-gradient(180deg, rgba(17,19,26,0.67) 0%, rgba(7,8,12,0.97) 76%, rgba(4,4,7,1) 100%) !important;
  border-color: color-mix(in srgb, var(--tc) 7%, rgba(150,158,182,0.070)) !important;
  opacity: 1 !important;
  filter: none !important;
}

.step.playtail.tail-2:not(.on)::before,
.v-onyx .step.playtail.tail-2:not(.on)::before,
.v-brut .step.playtail.tail-2:not(.on)::before,
.v-glass .step.playtail.tail-2:not(.on)::before {
  box-shadow: inset 0 0 0 1px color-mix(in srgb, var(--tc) 7%, transparent) !important;
  opacity: 1 !important;
  filter: none !important;
}

.step.playtail.tail-3:not(.on),
.v-onyx .step.playtail.tail-3:not(.on),
.v-brut .step.playtail.tail-3:not(.on),
.v-glass .step.playtail.tail-3:not(.on),
.step.playtail.tail-3:not(.on)::before,
.v-onyx .step.playtail.tail-3:not(.on)::before,
.v-brut .step.playtail.tail-3:not(.on)::before,
.v-glass .step.playtail.tail-3:not(.on)::before {
  background: linear-gradient(180deg, rgba(17,19,26,0.66) 0%, rgba(7,8,12,0.96) 76%, rgba(4,4,7,1) 100%) !important;
  border-color: rgba(150,158,182,0.070) !important;
  box-shadow: none !important;
  opacity: 1 !important;
}

.step.on.playhead,
.v-onyx .step.on.playhead,
.v-brut .step.on.playhead,
.v-glass .step.on.playhead,
.step.on.playtail,
.v-onyx .step.on.playtail,
.v-brut .step.on.playtail,
.v-glass .step.on.playtail {
  background: linear-gradient(180deg, rgba(17,19,26,0.67) 0%, rgba(7,8,12,0.97) 76%, rgba(4,4,7,1) 100%) !important;
  border-color: rgba(150,158,182,0.070) !important;
}

.step.on.playhead::before,
.v-onyx .step.on.playhead::before,
.v-brut .step.on.playhead::before,
.v-glass .step.on.playhead::before,
.step.on.playtail::before,
.v-onyx .step.on.playtail::before,
.v-brut .step.on.playtail::before,
.v-glass .step.on.playtail::before,
.step.on.playtail.tail-1::before,
.v-onyx .step.on.playtail.tail-1::before,
.v-brut .step.on.playtail.tail-1::before,
.v-glass .step.on.playtail.tail-1::before,
.step.on.playtail.tail-2::before,
.v-onyx .step.on.playtail.tail-2::before,
.v-brut .step.on.playtail.tail-2::before,
.v-glass .step.on.playtail.tail-2::before,
.step.on.playtail.tail-3::before,
.v-onyx .step.on.playtail.tail-3::before,
.v-brut .step.on.playtail.tail-3::before,
.v-glass .step.on.playtail.tail-3::before {
  box-shadow:
    inset 0 0 0 1.35px var(--tc),
    inset 0 0 calc(2.4px * var(--glow)) color-mix(in srgb, var(--tc) 42%, transparent),
    0 0 calc(4px * var(--glow)) color-mix(in srgb, var(--tc) 38%, transparent),
    0 0 calc(8px * var(--glow)) color-mix(in srgb, var(--tc) 16%, transparent) !important;
  opacity: 1 !important;
  filter: none !important;
}


/* NIGHTSHAPE FIX - LOCK TOP BORDER TEAL */
.phone-screen::before{
  content:"";
  position:absolute;
  top:0;
  left:0;
  right:0;
  height:1px;
  background:#33CCCC !important;
  opacity:1 !important;
  z-index:9999;
  pointer-events:none;
}

/* NIGHTSHAPE FIX - REAL IPHONE SAFE-AREA LAYOUT RESTORE
   Keeps the app full-bleed, removes fake chrome spacing collapse, and restores
   the visual breathing room shown in the iPhone app reference. */
.phone-screen {
  padding-top: max(68px, calc(env(safe-area-inset-top, 0px) + 24px)) !important;
}

.phone-screen > .header {
  margin-top: 0 !important;
}

.phone-screen > .display {
  margin-top: 54px !important;
}

/* The EQ/display frame is always canonical teal, never the active track color. */
.display.led-frame {
  box-shadow:
    inset 0 0 0 1.5px color-mix(in srgb, #33CCCC 75%, transparent),
    0 0 calc(5px * var(--glow)) color-mix(in srgb, #33CCCC 55%, transparent),
    0 0 calc(14px * var(--glow)) color-mix(in srgb, #33CCCC 25%, transparent) !important;
}

/* Remove the accidental viewport hairline. The locked teal frame belongs to the EQ/display panel. */
.phone-screen::before {
  content: none !important;
  display: none !important;
}

/* =========================================================
   NIGHTSHAPE FIX - NON-COLLAPSING TOP DISPLAY PANEL
   The EQ/display panel must never flex-shrink into a hairline on mobile Safari.
   Browser chrome can reduce the available viewport, so the app scrolls instead
   of compressing the EQ content.
   ========================================================= */
.phone,
.phone-screen,
.canonical-shell,
#root {
  min-height: 100dvh !important;
}

.phone-screen {
  height: auto !important;
  min-height: 100dvh !important;
  overflow-y: auto !important;
  overflow-x: hidden !important;
  -webkit-overflow-scrolling: touch !important;
}

.phone-screen > .header,
.phone-screen > .display,
.phone-screen > .pager-row,
.phone-screen > .tracks {
  flex-shrink: 0 !important;
}

.phone-screen > .display,
.display,
.v-onyx .display,
.v-brut .display,
.v-glass .display {
  height: 188px !important;
  min-height: 188px !important;
  flex: 0 0 188px !important;
  margin-top: 54px !important;
  overflow: hidden !important;
}

.display-canvas {
  height: 130px !important;
  min-height: 130px !important;
  flex: 0 0 130px !important;
}

.display-head {
  min-height: 12px !important;
  flex: 0 0 auto !important;
}

.footer {
  position: relative !important;
  left: auto !important;
  right: auto !important;
  bottom: auto !important;
  margin: 20px 22px calc(18px + env(safe-area-inset-bottom, 0px)) !important;
  flex-shrink: 0 !important;
}

/* =========================================================
   NIGHTSHAPE FIX - FULL-WIDTH EQ CANVAS CONTENT
   The panel frame already spans the screen; the SVG content must stretch with
   the panel instead of keeping the old fixed preview width.
   ========================================================= */
.display-canvas > svg {
  display: block !important;
  width: 100% !important;
  height: 100% !important;
  max-width: none !important;
}

/* =========================================================
   NIGHTSHAPE FIX - MOBILE VIEWPORT FIT
   The Safari browser viewport already starts below the real iOS address/status
   chrome, so the app should not add a second large safe-area cushion. Keep the
   EQ panel protected from collapse, but tighten the vertical rhythm so the
   screen reads like the iPhone app mockup without a page scrollbar.
   ========================================================= */
html,
body,
#root,
.canonical-shell,
.phone,
.phone-screen {
  width: 100% !important;
  height: 100dvh !important;
  min-height: 100dvh !important;
  max-height: 100dvh !important;
  overflow: hidden !important;
}

#root {
  align-items: stretch !important;
  justify-content: stretch !important;
}

.phone-screen {
  padding-top: clamp(20px, 4.2dvh, 38px) !important;
  padding-bottom: 0 !important;
  display: flex !important;
  flex-direction: column !important;
}

.phone-screen > .header {
  height: clamp(88px, 13.2dvh, 106px) !important;
  padding-top: 0 !important;
  padding-bottom: 10px !important;
  flex: 0 0 auto !important;
}

.logo-wrap {
  width: clamp(224px, 42vw, 268px) !important;
}

.phone-screen > .display,
.display,
.v-onyx .display,
.v-brut .display,
.v-glass .display {
  height: clamp(156px, 24dvh, 188px) !important;
  min-height: clamp(156px, 24dvh, 188px) !important;
  flex: 0 0 clamp(156px, 24dvh, 188px) !important;
  margin-top: clamp(24px, 4.5dvh, 40px) !important;
}

.display-canvas {
  height: calc(100% - 34px) !important;
  min-height: 0 !important;
  flex: 1 1 auto !important;
}

.phone-screen > .pager-row {
  margin-top: clamp(14px, 2.2dvh, 22px) !important;
  padding-top: 0 !important;
  padding-bottom: 2px !important;
  flex: 0 0 auto !important;
}

.phone-screen > .tracks,
.tracks {
  flex: 1 1 auto !important;
  min-height: 0 !important;
  overflow: hidden !important;
  padding: 0 0 4px !important;
  gap: 0 !important;
}

.track-row {
  min-height: 0 !important;
  height: auto !important;
  flex: 1 1 0 !important;
  padding-top: 8px !important;
  padding-bottom: 8px !important;
}

.footer {
  margin: 0 22px calc(8px + env(safe-area-inset-bottom, 0px)) !important;
  flex: 0 0 auto !important;
}
