For beatmakers, for producers working somewhere that isn't a studio, and for anyone who wants to build a kit without opening a laptop.
Drop in any audio and it becomes playable hits. Or start with silence and build the kit on a fourteen-engine drum synth. Paint it onto a grid with your thumb, play it in by hand, wreck it through real DSP, and walk out with stems your DAW opens.
One app, start to finish.
None of it leaves your phone.
Launch price $19.99 — rising to $29.99 after launch
The sub octave is saturated on purpose — its odd harmonics land in the 75–130 Hz chest band, so a kick reads as weight on a speaker that cannot reproduce the fundamental at all.
Inside the Drum SynthDrop in a song, a loop, or a recording. DRUMKIT scans it for attack points, lifts each hit out clean, and hands you a list you can audition, rename, recategorize, keep or throw away.
The waveform scrolls past, and each attack point it locks onto is plucked out and collected. Nothing is uploaded. The scan runs on your phone, on your file.
Each slice arrives with where it came from, how long it is, and how sure the classifier is. Audition it, rename it, or overrule the category.
Extraction returns duds as well as keepers, so nothing becomes a track until you say so. Send what you kept to the sound library, or build a kit straight into the sequencer.
Behind each patch sits a five-mode resonator bank that rings the way a struck shell does, morphing from harmonic to bell-like inharmonic as you open it up. Beneath it sits the saturated sub octave, which is what puts weight behind a kick on a speaker too small to reproduce the fundamental.
Kick, snare, closed and open hat, tom, clap, crash, clave, cowbell, rimshot, woodblock, shaker, clank hat and mech hat are each a separate algorithm. Changing the category changes the synthesis rather than a filter setting.
Five pitched oscillators, three noise layers and a five-mode resonator bank, stackable on a single hit, with a second complete filter for the noise path that detaches from the master.
Every sound is generated from its parameters at 44.1 kHz and rebuilt the moment you change one. Edit a patch and the audio is regenerated, not resampled.
All of them dry and export-ready. The room is a send you dial in, never printed into the sound, so a patch sounds the same wherever you drop it.
Oscillators, noise, the modal bank, filters, modulation, drive and space are all exposed, and all saved with the patch. All of it is editable.
Change a value and the sound is generated again from its parameters at 44.1 kHz. Nothing is being filtered or pitched. It is resynthesized.
This is DRUMKIT exactly as it runs on iPhone 17 Pro Max, playing a song in real time. Scroll through it.
Extracted samples and synthesized drums share the same responsive step grid. Toggles are instant and edits save themselves.
The LED visualizer and step matrix track the transport live across both 8-step pages, with per-track velocity and a truthful output meter.
Tap the tempo, switch patterns, push a track through the FX rack. The loop keeps running underneath you.
Every step carries pitch, velocity, filter and envelope, so a drum line can move. Open any track into the Piano Roll and lay values across the bar in one stroke.
One stroke down the keys and a flat line becomes a pitched fill. Every step the finger crosses is filled in between, rather than tapped one at a time.
Cutoff painted in the lane beneath the keys, in a single pass across eight steps. The pitch you just drew stays where you put it.
Velocity laid the same way. The accent pattern is a gesture instead of eight numbers typed into eight boxes.
Pitch runs 24 semitones either way, per step. Patterns run 1 to 64 steps in 4/4, 3/4 or 6/8, across 16 tracks. Everything autosaves, and undo goes back 30 edits.
Tap the beat and DRUMKIT works out what you meant. GROOVE reads the feel of a tapped rhythm; PADS lets you strike each drum directly. Record over a running loop, or take a single pass and review it before it commits.
The whole screen is the instrument. Tap anywhere on it, with as many fingers as you like. There are no small targets to hit and nothing to aim at, so all you have to think about is the groove. DRUMKIT reads how hard and where you hit, works out which drum you meant, and writes the hits onto the step grid.
Sixteen pads, one per track. Because you name the drum by hitting its pad, a PADS take needs no classification at all, and the grid plays its own pads back at you.
LOOP overdubs onto the running pattern and records the moment you hit RECORD. TAKE captures a single pass and holds it for review before it commits.
Sonic Decimator is a two-axis destruction processor. Drag the field and it engages. X is DESTROY: drive, clipping, wavefolding, and at the top a sputtering gate that chops decays into fragments. Y is CRUSH: bit depth collapsing 24 down to 2, and sample rate falling to a few hundred hertz. A 200 Hz crossover keeps the sub clean through all of it, so the low end still lands.
The surface is real ferrofluid behavior, a hexagonal Rosensweig lattice that erupts where the magnetic node pulls it. Spikes lean toward your finger, thrash harder as DESTROY climbs, and snap into stepped digital blocks as CRUSH quantizes their height.
MOTION turns the XY point into a tempo-locked sequencer. Each step stores its own DESTROY/CRUSH position and can be on or off. Select a step, drag the field to write its point, and the node glides between them in time with the song.
GLIDE smooths the travel between targets, all the way to a 250 ms time constant. On an off step, DRY glides back to the clean corner for rhythmic dropouts; HOLD keeps the last active point for stepped modulation.
The chain is real DSP, in this order: a 200 Hz crossover that protects the sub, up to +30 dB of input drive, asymmetric soft-to-hard clipping, three-reflection wavefolding, bit reduction, sample-and-hold, a DC blocker, the sputter gate, then the dry bass rejoined and a hard output ceiling so destruction never leaves the rails.
The master, the separated tracks, the kit, or the project itself, in formats your DAW already opens. Each sound is rendered fresh on the way out. Your source file is never touched.
.fkit that hands the entire project, patterns and arrangement and kit and mix and effects, to another device to keep editing.
Drop the whole folder in at bar 1 and it lines up with itself and with the grid, without nudging. The tempo is written into each file, so any DAW that reads tempo tags picks it up on import instead of you typing it in. The master chain is deliberately left off the separated tracks, so they sum back to your mix and the mastering stays yours.
252 factory patches across nine categories, all dry and export-ready. The room is a send you dial, never printed into the audio. All 54 parameters below are exposed and saved with the patch; there are no macros standing in front of the engine.
.fkit project.fkitThis is a released track. The kit was made in DRUMKIT and run through its FX rack: Sonic Decimator, Chorus and Void Gate.
An iPhone on iOS 17 or later. DRUMKIT is built for iPhone specifically. It will run on an iPad in iPhone compatibility mode, but the layout is designed for the phone.
No. One purchase, yours to keep, including every update to DRUMKIT 1.x. There is no account and nothing to log into.
Entirely. There is no server and no network code in the app. Extraction, synthesis, effects and export all run on the device. It works in a basement or at 30,000 feet.
No. You can start from nothing and finish a track in the app. If you do use a DAW, DRUMKIT is built to hand off cleanly: 24-bit or 32-bit float masters, every track printed separately and lined up at bar 1 with the tempo written in, or a Sample Pack of every one-shot, filed by category.
Yes. Import a track, a loop or a one-shot from Files. A track gets sliced into playable hits; a one-shot arrives whole and stays whole.
You do. NIGHTSHAPE claims nothing on your patterns, kits or recordings, and sounds the Drum Synth generates are royalty-free in your own releases, commercial work included. Audio you import is your responsibility. The app cannot know whether you have the rights to it. Full detail in the Terms.
DRUMKIT is coming to the App Store. Sign up and we'll email you the day it lands, with the launch price still on.
One email when it ships. Nothing else, ever.
Paid once. A desktop plugin that does one of these things costs five times as much, every year.
.fkit that moves the whole project to another device.Bought through the App Store, so Apple's refund process covers you if it isn't for you.