- Equalizer
- Five bands you drag on a graph, with Q on the three middle bells. Low and high cuts at 12, 24 or 48 dB per octave, a tilt around 1 kHz, a polarity flip on tracks, and a fader that moves the whole curve up or down. Ten presets, TELEPHONE among them, and you can save your own
- Compressor
- DIGITAL, VCA, FET and OPTO circuits, threshold, ratio from 1:1 to 30:1, knee, attack, release with auto, make-up with auto gain, a needle meter or scrolling graph, and an output limiter and distortion
- Side chain
- A compressor can listen to another track instead of itself, so the kick can duck the bass. A muted track still works as the trigger
- Strike
- Turns the front and the ring of each hit up or down, however loud the hit is, with an optional clip at -1 dB
- Filter
- Low-pass, high-pass or band-pass with resonance and drive, on a curve you drag, at 12 or 24 dB. An LFO synced to the tempo, an envelope follower that can listen to another track, and a step sequencer for the cutoff. Song FX blocks sweep it too
- Tape Saturation
- Drive, bias, head and mix, with three tape types and speeds of 7.5, 15 and 30 IPS. Wow and flutter make the pitch waver like a worn machine
- Saturator
- Five stages: TRIODE, PENTODE and PUSH-PULL tubes, a TRANSISTOR for tight, fuzzy bite, and a HARD CLIP. Drive up to +30 dB matched in level so louder never just sounds better, bias, tone and mix, run 4× oversampled. The tubes give a little on loud hits; the hard clipper never does. The window draws the circuit, its transfer curve and harmonics 2 to 7
- Harmonic Exciter
- Adds new harmonics instead of turning anything up. HIGH builds fresh top end above its frequency; LOW adds the overtones of the bass so a kick or 808 still comes through on phone speakers. EVEN, ODD or BOTH, and LISTEN plays only what it adds
- Noise Gate
- Threshold, range, attack, hold, release and hysteresis, with a key filter so it opens on the drum you want. Cleans the bleed between hits in sliced and recorded audio
- Stack
- A guitar amp into a speaker cabinet. Three amp voices and six cabinets recorded from real speakers, from a 4x12 down to a phone. Move the mic across the cone, and turn up SAG so loud hits pull the drive down and the drums pump. Drive and mic can be stepped in time
- Flanger
- CLASSIC and ZERO modes, free or synced rate, depth, manual and feedback, and feedback can go negative
- Phaser
- 4, 6, 8 or 12 all-pass stages swept around a center frequency, free or synced rate, feedback that never makes it louder, VINTAGE for a looser older sound, and SPREAD to part the left and right sweeps. Seven presets
- Sonic Decimator
- XY pad. X adds drive and clipping, Y lowers bit depth and sample rate, and positions can be sequenced
- Fracture
- Stutters, rolls, pitched repeats, reverses, tape stops, crushes, gates, dropouts, freezes and shuffles, painted on a one-bar grid, with CHAOS for random breaks
- Anvil
- Tuned resonators that every hit strikes. Pick a root note and a set of partials, and step the note in time so a snare plays a melody
- Shear
- A wavefolder with fold, symmetry and tone. Fold and symmetry can be stepped in time
- Deadlock
- A limiter built to be pushed too far: CRUSH, CRUNCH, DARKNESS, slow or fast release, and a LOCKED lamp for when it holds the level still
- Chorus
- Modulated delay for width and thickness
- Void Gate
- Gated reverb triggered by each hit, so the tail cuts off cleanly. Another track's hits can open the gate
- Delay
- Echo timed to the tempo, from 1/32 to 1/2 including dotted and triplet values, with feedback, tone, mix and ping-pong. TAPE makes each repeat wobble and darken, and THROWS sends only the steps you paint
- Sidechain Pump
- Volume ducking with rate, depth, shape, smooth and mix. It ducks on the beat, or on every hit of a track you pick
- Signal Bloom
- A short feedback delay triggered on steps you choose, cut off by a gate after a set number of steps. The repeats can swell in, and the time can be set in milliseconds or note values
- Undertow
- A reverse-reverb swell made from the track's own sample, rising into the steps you paint. Up to 16 steps long
- Split Field
- Stereo width from mono to double, a mono point for the low end, and a Haas delay for spreading mono sounds
- Reverb
- Room, hall, plate and spring, on a send, with pre-delay, decay, size, diffusion, damping, filters, modulation, and ducking that can follow another track
- Elastic Limiter
- Limiter for any track or the main mix, with clean, punch, loud, hard and clip modes
- Routing
- Drag insert effects to reorder them. Every effect but Undertow works on a single track or the main mix